Struct ncollide_testbed2d::objects::Ball
[−]
[src]
pub struct Ball<'a, N: Real> { /* fields omitted */ }
pub struct Ball<'a, N: Real> { /* fields omitted */ }
impl<'a, N: Real + ToPrimitive> Ball<'a, N>
[src]impl<'a, N: Real + ToPrimitive> Ball<'a, N>
[src]fn update<T>(&mut self, object: &CollisionObject2<N, T>)
fn draw(&self, rw: &mut RenderWindow)
fn set_color(&mut self, color: Point3<u8>)
fn select(&mut self)
fn unselect(&mut self)