Module ncollide_pipeline::world
[−]
[src]
High level API to detect collisions in large, complex scenes.
Structs
CollisionGroups |
Groups of collision used to filter which object interact with which other one. |
CollisionGroupsPairFilter |
A collision filter based collision groups. |
CollisionObject |
A stand-alone object that has a position and a shape. |
CollisionWorld |
A world that handles collision objects. |
InterferencesWithAABB |
Iterator through all the objects on the world which bounding volume intersects a specific AABB. |
InterferencesWithPoint |
Iterator through all the objects on the world that intersect a specific point. |
InterferencesWithRay |
Iterator through all the objects on the world that intersect a specific ray. |
Enums
GeometricQueryType |
The kind of query a CollisionObject may be involved on. |
Type Definitions
BroadPhaseObject |
Type of the broad phase trait-object used by the collision world. |
CollisionObject2 |
A 2D collision object with user-defined data of type |
CollisionObject3 |
A 3D collision object with user-defined data of type |
CollisionWorld2 |
A 2D collision world associating collision objects to user-defined data of type |
CollisionWorld3 |
A 3D collision world associating collision objects to user-defined data of type |
NarrowPhaseObject |
Type of the narrow phase trait-object used by the collision world. |