[][src]Function ncollide_geometry::query::time_of_impact

pub fn time_of_impact<P, M>(
    m1: &M,
    vel1: &P::Vector,
    g1: &dyn Shape<P, M>,
    m2: &M,
    vel2: &P::Vector,
    g2: &dyn Shape<P, M>
) -> Option<P::Real> where
    P: Point,
    M: Isometry<P>, 

Computes the smallest time of impact of two shapes under translational movement.

Returns 0.0 if the objects are touching or penetrating.