Function ncollide_geometry::query::distance
[−]
[src]
pub fn distance<P, M>(
m1: &M,
g1: &Shape<P, M>,
m2: &M,
g2: &Shape<P, M>
) -> P::Real where
P: Point,
M: Isometry<P>,
Computes the minimum distance separating two shapes.
Returns 0.0
if the objects are touching or penetrating.