Struct ncollide_geometry::shape::Ball
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pub struct Ball<N> { /* fields omitted */ }
A Ball shape.
Methods
impl<N: Real> Ball<N>
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fn new(radius: N) -> Ball<N>
Creates a new ball from its radius and center.
fn radius(&self) -> N
The ball radius.
Trait Implementations
impl<N: PartialEq> PartialEq for Ball<N>
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fn eq(&self, __arg_0: &Ball<N>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Ball<N>) -> bool
This method tests for !=
.
impl<N: Debug> Debug for Ball<N>
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impl<N: Clone> Clone for Ball<N>
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fn clone(&self) -> Ball<N>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<N: Encodable> Encodable for Ball<N>
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fn encode<__SN: Encoder>(&self, __arg_0: &mut __SN) -> Result<(), __SN::Error>
Serialize a value using an Encoder
.
impl<N: Decodable> Decodable for Ball<N>
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fn decode<__DN: Decoder>(__arg_0: &mut __DN) -> Result<Ball<N>, __DN::Error>
Deserialize a value using a Decoder
.
impl<P: Point, M: Isometry<P>> SupportMap<P, M> for Ball<P::Real>
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fn support_point(&self, m: &M, dir: &P::Vector) -> P
Evaluates the support function of the object. A support function is a function associating a vector to the shape point which maximizes their dot product. This does not include the margin
of the object. Margins are shape-dependent. Use support_point
to sample the complete shape. Read more
impl<P: Point, M: Isometry<P>> Shape<P, M> for Ball<P::Real>
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fn aabb(&self, m: &M) -> AABB<P>
The AABB of self
.
fn bounding_sphere(&self, m: &M) -> BoundingSphere<P>
The bounding sphere of self
.
fn as_ray_cast(&self) -> Option<&RayCast<P, M>>
The RayCast
implementation of self
.
fn as_point_query(&self) -> Option<&PointQuery<P, M>>
The PointQuery
implementation of self
.
fn as_support_map(&self) -> Option<&SupportMap<P, M>>
The support mapping of self
if applicable.
fn is_support_map(&self) -> bool
Whether self
uses a supportmapping-based representation.
fn as_composite_shape(&self) -> Option<&CompositeShape<P, M>>
The composite shape representation of self
if applicable.
fn is_composite_shape(&self) -> bool
Whether self
uses a composite shape-based representation.
impl<P: Point, M: Isometry<P>> HasBoundingVolume<M, AABB<P>> for Ball<P::Real>
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fn bounding_volume(&self, m: &M) -> AABB<P>
The bounding volume of self
transformed by m
.
impl<P: Point, M: Isometry<P>> HasBoundingVolume<M, BoundingSphere<P>> for Ball<P::Real>
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fn bounding_volume(&self, m: &M) -> BoundingSphere<P>
The bounding volume of self
transformed by m
.
impl<P: Point, M: Isometry<P>> RayCast<P, M> for Ball<P::Real>
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fn toi_with_ray(&self, m: &M, ray: &Ray<P>, solid: bool) -> Option<P::Real>
Computes the time of impact between this transform shape and a ray.
fn toi_and_normal_with_ray(
&self,
m: &M,
ray: &Ray<P>,
solid: bool
) -> Option<RayIntersection<P::Vector>>
&self,
m: &M,
ray: &Ray<P>,
solid: bool
) -> Option<RayIntersection<P::Vector>>
Computes the time of impact, and normal between this transformed shape and a ray.
fn toi_and_normal_and_uv_with_ray(
&self,
m: &M,
ray: &Ray<P>,
solid: bool
) -> Option<RayIntersection<P::Vector>>
&self,
m: &M,
ray: &Ray<P>,
solid: bool
) -> Option<RayIntersection<P::Vector>>
Computes time of impact, normal, and texture coordinates (uv) between this transformed shape and a ray. Read more
fn intersects_ray(&self, m: &M, ray: &Ray<P>) -> bool
Tests whether a ray intersects this transformed shape.
impl<P: Point, M: Isometry<P>> PointQuery<P, M> for Ball<P::Real>
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fn project_point(&self, m: &M, pt: &P, solid: bool) -> PointProjection<P>
Projects a point on self
transformed by m
.
fn distance_to_point(&self, m: &M, pt: &P, solid: bool) -> P::Real
Computes the minimal distance between a point and self
transformed by m
.
fn contains_point(&self, m: &M, pt: &P) -> bool
Tests if the given point is inside of self
transformed by m
.