Struct ncollide_geometry::shape::Ball [] [src]

pub struct Ball<N> { /* fields omitted */ }

A Ball shape.

Methods

impl<N: Real> Ball<N>
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Creates a new ball from its radius and center.

The ball radius.

Trait Implementations

impl<N: PartialEq> PartialEq for Ball<N>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<N: Debug> Debug for Ball<N>
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Formats the value using the given formatter.

impl<N: Clone> Clone for Ball<N>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<N: Encodable> Encodable for Ball<N>
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Serialize a value using an Encoder.

impl<N: Decodable> Decodable for Ball<N>
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Deserialize a value using a Decoder.

impl<P: Point, M: Isometry<P>> SupportMap<P, M> for Ball<P::Real>
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Evaluates the support function of the object. A support function is a function associating a vector to the shape point which maximizes their dot product. This does not include the margin of the object. Margins are shape-dependent. Use support_point to sample the complete shape. Read more

impl<P: Point, M: Isometry<P>> Shape<P, M> for Ball<P::Real>
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The AABB of self.

The bounding sphere of self.

The RayCast implementation of self.

The PointQuery implementation of self.

The support mapping of self if applicable.

Whether self uses a supportmapping-based representation.

The composite shape representation of self if applicable.

Whether self uses a composite shape-based representation.

impl<P: Point, M: Isometry<P>> HasBoundingVolume<M, AABB<P>> for Ball<P::Real>
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The bounding volume of self transformed by m.

impl<P: Point, M: Isometry<P>> HasBoundingVolume<M, BoundingSphere<P>> for Ball<P::Real>
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The bounding volume of self transformed by m.

impl<P: Point, M: Isometry<P>> RayCast<P, M> for Ball<P::Real>
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Computes the time of impact between this transform shape and a ray.

Computes the time of impact, and normal between this transformed shape and a ray.

Computes time of impact, normal, and texture coordinates (uv) between this transformed shape and a ray. Read more

Tests whether a ray intersects this transformed shape.

impl<P: Point, M: Isometry<P>> PointQuery<P, M> for Ball<P::Real>
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Projects a point on self transformed by m.

Computes the minimal distance between a point and self transformed by m.

Tests if the given point is inside of self transformed by m.