Module ncollide3d::narrow_phase
[−]
[src]
Persistent collision detection algorithms to compute contact points.
Structs
BallBallManifoldGenerator |
Collision detector between two balls. |
BallBallProximityDetector |
Proximity detector between two balls. |
BallConvexPolyhedronManifoldGenerator |
Collision detector between two balls. |
CompositeShapeShapeManifoldGenerator |
Collision detector between a concave shape and another shape. |
CompositeShapeShapeProximityDetector |
Proximity detector between a concave shape and another shape. |
ContactManifolds |
An iterator through contact manifolds. |
ContactPairs |
Iterator through contact pairs. |
ConvexPolyhedronConvexPolyhedronManifoldGenerator |
Persistent contact manifold computation between two shapes having a support mapping function. |
DefaultContactDispatcher |
Collision dispatcher for shapes defined by |
DefaultNarrowPhase |
Collision detector dispatcher for collision objects. |
DefaultProximityDispatcher |
Proximity dispatcher for shapes defined by |
PlaneBallManifoldGenerator |
Collision detector between g1 plane and g1 shape implementing the |
PlaneConvexPolyhedronManifoldGenerator |
Collision detector between g1 plane and g1 shape implementing the |
PlaneSupportMapProximityDetector |
Proximity detector between a plane and a shape implementing the |
ProximityPairs |
Iterator through proximity pairs. |
SupportMapPlaneProximityDetector |
Proximity detector between a plane and a shape implementing the |
SupportMapSupportMapProximityDetector |
Persistent proximity detector between two shapes having a support mapping function. |
Traits
ContactDispatcher | |
ContactManifoldGenerator |
Trait implemented algorithms that compute contact points, normals and penetration depths. |
NarrowPhase |
Trait implemented by the narrow phase manager. |
ProximityDetector |
Trait implemented by algorithms that determine if two objects are in close proximity. |
ProximityDispatcher |
Type Definitions
ContactAlgorithm | |
ProximityAlgorithm |