Function ncollide3d::query::contact
[−]
[src]
pub fn contact<N: Real>(
m1: &Isometry<N>,
g1: &Shape<N>,
m2: &Isometry<N>,
g2: &Shape<N>,
prediction: N
) -> Option<Contact<N>>
Computes one contact point between two shapes.
Returns None
if the objects are separated by a distance greater than prediction
.