[−][src]Struct ncollide2d::world::CollisionObjectHandle
The unique identifier of a collision object.
Methods
impl CollisionObjectHandle
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Trait Implementations
impl PartialOrd<CollisionObjectHandle> for CollisionObjectHandle
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fn partial_cmp(&self, other: &CollisionObjectHandle) -> Option<Ordering>
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fn lt(&self, other: &CollisionObjectHandle) -> bool
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fn le(&self, other: &CollisionObjectHandle) -> bool
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fn gt(&self, other: &CollisionObjectHandle) -> bool
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fn ge(&self, other: &CollisionObjectHandle) -> bool
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impl Copy for CollisionObjectHandle
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impl PartialEq<CollisionObjectHandle> for CollisionObjectHandle
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fn eq(&self, other: &CollisionObjectHandle) -> bool
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fn ne(&self, other: &CollisionObjectHandle) -> bool
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impl Clone for CollisionObjectHandle
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fn clone(&self) -> CollisionObjectHandle
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Ord for CollisionObjectHandle
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fn cmp(&self, other: &CollisionObjectHandle) -> Ordering
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fn max(self, other: Self) -> Self
1.21.0[src]
Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
1.21.0[src]
Compares and returns the minimum of two values. Read more
fn clamp(self, min: Self, max: Self) -> Self
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🔬 This is a nightly-only experimental API. (
clamp
)Returns max if self is greater than max, and min if self is less than min. Otherwise this will return self. Panics if min > max. Read more
impl Eq for CollisionObjectHandle
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impl Debug for CollisionObjectHandle
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impl Hash for CollisionObjectHandle
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<N: RealField, T> Index<CollisionObjectHandle> for CollisionObjectSlab<N, T>
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type Output = CollisionObject<N, T>
The returned type after indexing.
fn index(&self, handle: CollisionObjectHandle) -> &Self::Output
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impl<N: RealField, T> IndexMut<CollisionObjectHandle> for CollisionObjectSlab<N, T>
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fn index_mut(&mut self, handle: CollisionObjectHandle) -> &mut Self::Output
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Auto Trait Implementations
impl Send for CollisionObjectHandle
impl Sync for CollisionObjectHandle
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Downcast for T where
T: Any,
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T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> Scalar for T where
T: Copy + PartialEq<T> + Any + Debug,
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T: Copy + PartialEq<T> + Any + Debug,
impl<T> Same for T
type Output = T
Should always be Self
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,
impl<Q, K> Equivalent for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,