Struct ncollide2d::shape::Segment

source ·
pub struct Segment<N: Real> { /* private fields */ }
Expand description

A segment shape.

Implementations§

Creates a new segment from two points.

Creates the reference to a segment from the reference to an array of two points.

The first point of this segment.

The second point of this segment.

The direction of this segment scaled by its length.

Points from self.a() toward self.b().

The length of this segment.

Swaps the two vertices of this segment.

The unit direction of this segment.

Points from self.a() toward self.b(). Returns None is both points are equal.

Applies the isometry m to the vertices of this segment and returns the resulting segment.

Computes the point at the given location.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Gets the specified vertex in the shape local-space.
Fill face with the geometric description of the specified face, in the shape’s local-space.
Get the normal cone of the specified feature, in the shape’s local-space.
Retrieve the face (in world-space) with a normal that maximizes the scalar product with dir.
Retrieve the feature (in world-space) which normal cone contains dir.
Retrieve the identifier of the feature which normal cone contains dir.
Formats the value using the given formatter. Read more
The bounding volume of self transformed by m.
The bounding volume of self transformed by m.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Projects a point on self transformed by m.
Projects a point on the boundary of self transformed by m and retuns the id of the feature the point was projected on. Read more
Computes the minimal distance between a point and self transformed by m.
Tests if the given point is inside of self transformed by m.
Additional shape-specific projection information Read more
Projects a point on self transformed by m.
Computes the time of impact, and normal between this transformed shape and a ray.
Computes the time of impact between this transform shape and a ray.
Tests whether a ray intersects this transformed shape.
The AABB of self.
The bounding sphere of self.
The RayCast implementation of self.
The PointQuery implementation of self.
The support mapping of self if applicable.
Whether self uses a supportmapping-based representation.
The convex polyhedron representation of self if applicable.
Whether self uses a conve polyhedron representation.
The transform of a specific subshape. Read more
The composite shape representation of self if applicable.
Whether self uses a composite shape-based representation.
Evaluates the support function of the object. Read more
Same as self.support_point except that dir is normalized.
Builds a triangle mesh from this shape. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.