Struct ncollide2d::shape::Triangle

source ·
pub struct Triangle<N: Real> { /* private fields */ }
Expand description

A triangle shape.

Implementations§

Creates a triangle from three points.

Creates the reference to a triangle from the reference to an array of three points.

The fist point of this triangle.

The second point of this triangle.

The third point of this triangle.

Reference to an array containing the three vertices of this triangle.

The normal of this triangle assuming it is oriented ccw.

The normal points such that it is collinear to AB × AC (where × denotes the cross product).

A vector normal of this triangle.

The vector points such that it is collinear to AB × AC (where × denotes the cross product).

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Projects a point on self transformed by m.
Projects a point on the boundary of self transformed by m and retuns the id of the feature the point was projected on. Read more
Computes the minimal distance between a point and self transformed by m.
Tests if the given point is inside of self transformed by m.
Additional shape-specific projection information Read more
Projects a point on self transformed by m.
Evaluates the support function of the object. Read more
Same as self.support_point except that dir is normalized.
Builds a triangle mesh from this shape. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.