pub struct ProximityEvent {
    pub collider1: CollisionObjectHandle,
    pub collider2: CollisionObjectHandle,
    pub prev_status: Proximity,
    pub new_status: Proximity,
}
Expand description

Events occuring when two collision objects start or stop being in close proximity, contact, or disjoint.

Fields§

§collider1: CollisionObjectHandle

The first collider to which the proximity event applies.

§collider2: CollisionObjectHandle

The second collider to which the proximity event applies.

§prev_status: Proximity

The previous state of proximity between the two collision objects.

§new_status: Proximity

The new state of proximity between the two collision objects.

Implementations§

Instaciates a new proximity event.

Panics if prev_status is equal to new_status.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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