Struct ncollide2d::world::CollisionGroupsPairFilter
source · pub struct CollisionGroupsPairFilter;
Expand description
A collision filter based collision groups.
Implementations§
source§impl CollisionGroupsPairFilter
impl CollisionGroupsPairFilter
sourcepub fn new() -> CollisionGroupsPairFilter
pub fn new() -> CollisionGroupsPairFilter
Creates a new collision filter based collision groups.
Trait Implementations§
source§impl<N: Real, T> BroadPhasePairFilter<N, T> for CollisionGroupsPairFilter
impl<N: Real, T> BroadPhasePairFilter<N, T> for CollisionGroupsPairFilter
source§fn is_pair_valid(
&self,
co1: &CollisionObject<N, T>,
co2: &CollisionObject<N, T>
) -> bool
fn is_pair_valid(
&self,
co1: &CollisionObject<N, T>,
co2: &CollisionObject<N, T>
) -> bool
Activate an action for when two objects start or stop to be close to each other.
Auto Trait Implementations§
impl RefUnwindSafe for CollisionGroupsPairFilter
impl Send for CollisionGroupsPairFilter
impl Sync for CollisionGroupsPairFilter
impl Unpin for CollisionGroupsPairFilter
impl UnwindSafe for CollisionGroupsPairFilter
Blanket Implementations§
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.