Struct ncollide2d::narrow_phase::PlaneBallManifoldGenerator[][src]

pub struct PlaneBallManifoldGenerator<N: Real> { /* fields omitted */ }

Collision detector between g1 plane and g1 shape implementing the SupportMap trait.

Methods

impl<N: Real> PlaneBallManifoldGenerator<N>
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Creates g1 new persistent collision detector between g1 plane and g1 shape with g1 support mapping function.

Trait Implementations

impl<N: Clone + Real> Clone for PlaneBallManifoldGenerator<N>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<N: Real> ContactManifoldGenerator<N> for PlaneBallManifoldGenerator<N>
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Runs the collision detection on two objects. It is assumed that the same collision detector (the same structure) is always used with the same pair of object. Read more

The number of contacts found.

Collects the contact manifolds generated by the last update.

Auto Trait Implementations

impl<N> Send for PlaneBallManifoldGenerator<N> where
    N: Scalar

impl<N> Sync for PlaneBallManifoldGenerator<N> where
    N: Scalar