Struct ncollide2d::narrow_phase::BallBallManifoldGenerator[][src]

pub struct BallBallManifoldGenerator<N: Real> { /* fields omitted */ }

Collision detector between two balls.

Methods

impl<N: Real> BallBallManifoldGenerator<N>
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Creates a new persistent collision detector between two balls.

Trait Implementations

impl<N: Real> Clone for BallBallManifoldGenerator<N>
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<N: Real> ContactManifoldGenerator<N> for BallBallManifoldGenerator<N>
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Runs the collision detection on two objects. It is assumed that the same collision detector (the same structure) is always used with the same pair of object. Read more

The number of contacts found.

Collects the contact manifolds generated by the last update.

Auto Trait Implementations

impl<N> Send for BallBallManifoldGenerator<N> where
    N: Scalar

impl<N> Sync for BallBallManifoldGenerator<N> where
    N: Scalar