Struct ncollide2d::world::CollisionGroupsPairFilter [−][src]
pub struct CollisionGroupsPairFilter;
A collision filter based collision groups.
Methods
impl CollisionGroupsPairFilter
[src]
impl CollisionGroupsPairFilter
pub fn new() -> CollisionGroupsPairFilter
[src]
pub fn new() -> CollisionGroupsPairFilter
Creates a new collision filter based collision groups.
Trait Implementations
impl<N: Real, T> BroadPhasePairFilter<N, T> for CollisionGroupsPairFilter
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impl<N: Real, T> BroadPhasePairFilter<N, T> for CollisionGroupsPairFilter
fn is_pair_valid(
&self,
co1: &CollisionObject<N, T>,
co2: &CollisionObject<N, T>
) -> bool
[src]
fn is_pair_valid(
&self,
co1: &CollisionObject<N, T>,
co2: &CollisionObject<N, T>
) -> bool
Activate an action for when two objects start or stop to be close to each other.
Auto Trait Implementations
impl Send for CollisionGroupsPairFilter
impl Send for CollisionGroupsPairFilter
impl Sync for CollisionGroupsPairFilter
impl Sync for CollisionGroupsPairFilter