Struct ncollide2d::world::CollisionGroupsPairFilter
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pub struct CollisionGroupsPairFilter;
A collision filter based collision groups.
Methods
impl CollisionGroupsPairFilter
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pub fn new() -> CollisionGroupsPairFilter
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Creates a new collision filter based collision groups.
Trait Implementations
impl<N: Real, T> BroadPhasePairFilter<N, T> for CollisionGroupsPairFilter
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fn is_pair_valid(
&self,
co1: &CollisionObject<N, T>,
co2: &CollisionObject<N, T>
) -> bool
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&self,
co1: &CollisionObject<N, T>,
co2: &CollisionObject<N, T>
) -> bool
Activate an action for when two objects start or stop to be close to each other.