Type Definition ncollide::world::CollisionWorld2
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type CollisionWorld2<N, T> = CollisionWorld<PointBase<N, U2, MatrixArray<N, U2, U1>>, IsometryBase<N, U2, MatrixArray<N, U2, U1>, Unit<Complex<N>>>, T>;
A 2D collision world associating collision objects to user-defined data of type T
.