Struct ncollide::world::CollisionGroupsPairFilter
[−]
[src]
pub struct CollisionGroupsPairFilter;
A collision filter based collision groups.
Methods
impl CollisionGroupsPairFilter
[src]
fn new() -> CollisionGroupsPairFilter
Creates a new collision filter based collision groups.
Trait Implementations
impl<P, M, T> BroadPhasePairFilter<P, M, T> for CollisionGroupsPairFilter where P: Point
[src]
fn is_pair_valid(&self,
b1: &CollisionObject<P, M, T>,
b2: &CollisionObject<P, M, T>)
-> bool
b1: &CollisionObject<P, M, T>,
b2: &CollisionObject<P, M, T>)
-> bool
Activate an action for when two objects start or stop to be close to each other.