Function project3
Source pub fn project3<T>(
world: &Matrix4<T>,
persp: &Matrix4<T>,
lb: &Vector2<T>,
rt: &Vector2<T>,
pt: &Vector3<T>,
) -> Vector3<T>
Expand description
Projects a 3D point to screen coordinates.
§Parameters
world: World transformation matrix
persp: Perspective projection matrix
lb: Screen left-bottom corner
rt: Screen right-top corner
pt: Point to project
§Returns
Screen coordinates with z in [0,1] (0=near, 1=far)