pub fn perspective<T>(fovy: T, aspect: T, near: T, far: T) -> Matrix4<T>where
T: FloatScalar,Expand description
Creates a perspective projection matrix.
ยงParameters
fovy: Field of view angle in radians (vertical)aspect: Aspect ratio (width / height)near: Near clipping plane distancefar: Far clipping plane distance
Uses the standard OpenGL perspective projection formula.