pub fn quad_normal<T>(
v0: &Vector3<T>,
v1: &Vector3<T>,
v2: &Vector3<T>,
v3: &Vector3<T>,
) -> Vector3<T>where
T: FloatScalar,
Expand description
Computes the normal vector of a quadrilateral.
Uses the cross product of the two diagonals for a more stable result.