pub fn perspective<T>(fovy: T, aspect: T, near: T, far: T) -> Matrix4<T>where
T: FloatScalar,
Expand description
Creates a perspective projection matrix.
ยงParameters
fovy
: Field of view angle in radians (vertical)aspect
: Aspect ratio (width / height)near
: Near clipping plane distancefar
: Far clipping plane distance
Uses the standard OpenGL perspective projection formula.