pub fn frustum<T>(lbn: &Vector3<T>, rtf: &Vector3<T>) -> Matrix4<T>where
T: Scalar,
Expand description
Creates a perspective projection matrix from frustum bounds.
ยงParameters
lbn
: Left-bottom-near corner (x, y, z)rtf
: Right-top-far corner (x, y, z)
The frustum is defined by the near and far clipping planes.