system_tray/
system_tray.rs1extern crate native_windows_gui2 as nwg;
7use nwg::NativeUi;
8
9#[derive(Default)]
10pub struct SystemTray {
11 window: nwg::MessageWindow,
12 icon: nwg::Icon,
13 tray: nwg::TrayNotification,
14 tray_menu: nwg::Menu,
15 tray_item1: nwg::MenuItem,
16 tray_item2: nwg::MenuItem,
17 tray_item3: nwg::MenuItem,
18}
19
20impl SystemTray {
21 fn show_menu(&self) {
22 let (x, y) = nwg::GlobalCursor::position();
23 self.tray_menu.popup(x, y);
24 }
25
26 fn hello1(&self) {
27 nwg::modal_info_message(&self.window, "Hello", "Hello World!");
28 }
29
30 fn hello2(&self) {
31 let flags = nwg::TrayNotificationFlags::USER_ICON | nwg::TrayNotificationFlags::LARGE_ICON;
32 self.tray.show(
33 "Hello World",
34 Some("Welcome to my application"),
35 Some(flags),
36 Some(&self.icon),
37 );
38 }
39
40 fn exit(&self) {
41 nwg::stop_thread_dispatch();
42 }
43}
44
45mod system_tray_ui {
49 use super::*;
50 use native_windows_gui2 as nwg;
51 use std::cell::RefCell;
52 use std::ops::Deref;
53 use std::rc::Rc;
54
55 pub struct SystemTrayUi {
56 inner: Rc<SystemTray>,
57 default_handler: RefCell<Vec<nwg::EventHandler>>,
58 }
59
60 impl nwg::NativeUi<SystemTrayUi> for SystemTray {
61 fn build_ui(mut data: SystemTray) -> Result<SystemTrayUi, nwg::NwgError> {
62 use nwg::Event as E;
63
64 nwg::Icon::builder()
66 .source_file(Some("./test_rc/cog.ico"))
67 .build(&mut data.icon)?;
68
69 nwg::MessageWindow::builder().build(&mut data.window)?;
71
72 nwg::TrayNotification::builder()
73 .parent(&data.window)
74 .icon(Some(&data.icon))
75 .tip(Some("Hello"))
76 .build(&mut data.tray)?;
77
78 nwg::Menu::builder()
79 .popup(true)
80 .parent(&data.window)
81 .build(&mut data.tray_menu)?;
82
83 nwg::MenuItem::builder()
84 .text("Hello")
85 .parent(&data.tray_menu)
86 .build(&mut data.tray_item1)?;
87
88 nwg::MenuItem::builder()
89 .text("Popup")
90 .parent(&data.tray_menu)
91 .build(&mut data.tray_item2)?;
92
93 nwg::MenuItem::builder()
94 .text("Exit")
95 .parent(&data.tray_menu)
96 .build(&mut data.tray_item3)?;
97
98 let ui = SystemTrayUi {
100 inner: Rc::new(data),
101 default_handler: Default::default(),
102 };
103
104 let evt_ui = Rc::downgrade(&ui.inner);
106 let handle_events = move |evt, _evt_data, handle| {
107 if let Some(evt_ui) = evt_ui.upgrade() {
108 match evt {
109 E::OnContextMenu => {
110 if &handle == &evt_ui.tray {
111 SystemTray::show_menu(&evt_ui);
112 }
113 }
114 E::OnMenuItemSelected => {
115 if &handle == &evt_ui.tray_item1 {
116 SystemTray::hello1(&evt_ui);
117 } else if &handle == &evt_ui.tray_item2 {
118 SystemTray::hello2(&evt_ui);
119 } else if &handle == &evt_ui.tray_item3 {
120 SystemTray::exit(&evt_ui);
121 }
122 }
123 _ => {}
124 }
125 }
126 };
127
128 ui.default_handler
129 .borrow_mut()
130 .push(nwg::full_bind_event_handler(
131 &ui.window.handle,
132 handle_events,
133 ));
134
135 return Ok(ui);
136 }
137 }
138
139 impl Drop for SystemTrayUi {
140 fn drop(&mut self) {
142 let mut handlers = self.default_handler.borrow_mut();
143 for handler in handlers.drain(0..) {
144 nwg::unbind_event_handler(&handler);
145 }
146 }
147 }
148
149 impl Deref for SystemTrayUi {
150 type Target = SystemTray;
151
152 fn deref(&self) -> &SystemTray {
153 &self.inner
154 }
155 }
156}
157
158fn main() {
159 nwg::init().expect("Failed to init Native Windows GUI");
160 let _ui = SystemTray::build_ui(Default::default()).expect("Failed to build UI");
161 nwg::dispatch_thread_events();
162}