[−][src]Struct native_windows_gui::Canvas
A blank control that can be painted to
Methods
impl<ID: Clone + Hash> Canvas<ID>
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pub fn renderer<'a>(&'a mut self) -> Result<CanvasRenderer<'a, ID>, Error>
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Make the canvas "paint ready" and return an object to paint to it. In very very very rare case, the renderer creation can fail.
pub fn create_solid_brush(
&mut self,
name: &ID,
brush: &SolidBrush
) -> Result<(), Error>
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&mut self,
name: &ID,
brush: &SolidBrush
) -> Result<(), Error>
Create a solid brush into the canvas and add it under the selected name
.
Errors:
• Error::System
if the canvas could not create the brush.
• Error::KeyExists
if the a resource with the specified name already exists
pub fn create_pen(&mut self, name: &ID, pen: &Pen) -> Result<(), Error>
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Create a pen into the canvas and add it under the selected name
.
Errors:
• Error::System
if the canvas could not create the brush.
• Error::KeyExists
if the a resource with the specified name already exists
pub fn redraw(&self)
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Redraw the canvas
pub fn set_render_size(&mut self, w: u32, h: u32)
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Set the render target resolution.
If the control size do not match the render target size, the result will be upscaled or downscaled
pub fn get_dpi(&mut self) -> (f32, f32)
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Return the render target's dots per inch (DPI).
pub fn set_dpi(&mut self, dpix: f32, fpiy: f32)
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Sets the dots per inch (DPI) of the render target.
Arguments:
• dpix
: A value greater than or equal to zero that specifies the horizontal DPI of the render target.
• dpiy
: A value greater than or equal to zero that specifies the vertical DPI of the render target.
pub fn get_visibility(&self) -> bool
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pub fn set_visibility(&self, visible: bool)
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pub fn get_position(&self) -> (i32, i32)
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pub fn set_position(&self, x: i32, y: i32)
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pub fn get_size(&self) -> (u32, u32)
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pub fn set_size(&self, w: u32, h: u32)
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pub fn get_enabled(&self) -> bool
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pub fn set_enabled(&self, e: bool)
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Methods from Deref<Target = ID2D1HwndRenderTarget>
pub unsafe fn CheckWindowState(&mut self) -> D2D1_WINDOW_STATE
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pub unsafe fn Resize(&mut self, pixelSize: *const D2D_SIZE_U) -> i32
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pub unsafe fn GetHwnd(&mut self) -> *mut HWND__
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Trait Implementations
impl<ID: Clone + Hash> Control for Canvas<ID>
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impl<'a, ID: Clone + Hash> DerefMut for Canvas<ID>
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fn deref_mut(&mut self) -> &mut ID2D1HwndRenderTarget
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impl<'a, ID: Clone + Hash> Deref for Canvas<ID>
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type Target = ID2D1HwndRenderTarget
The resulting type after dereferencing.
fn deref(&self) -> &ID2D1HwndRenderTarget
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Auto Trait Implementations
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,