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use std::thread::sleep;
use std::time::Duration;
use native_timer::{CallbackHint, schedule_interval, schedule_oneshot};
fn main() {
let t1 = schedule_interval(Duration::from_secs(1), None, || println!("Tick!")).unwrap();
let t2 = schedule_interval(Duration::from_secs(1), Some(CallbackHint::QuickFunction), || println!("Tick fast!")).unwrap();
let t3 = schedule_oneshot(Duration::from_millis(800), Some(CallbackHint::QuickFunction), || println!("One shot!")).unwrap();
let mut lazy_count = 0;
let t4 = schedule_interval(Duration::from_secs(1), Some(CallbackHint::SlowFunction(Duration::from_secs(5))), || {
lazy_count += 1;
let my_id = lazy_count;
println!("I'm lazy... #{my_id}");
sleep(Duration::from_secs(3));
println!("#{my_id} I may have been called with a dedicated thread");
}).unwrap();
println!("Wait for timer working");
sleep(Duration::from_secs(5));
println!("Dropping timers");
drop(t1);
drop(t2);
drop(t3);
drop(t4);
println!("That's it!");
}