Struct nannou_wgpu::SurfaceTexture [−][src]
Expand description
Surface texture that can be rendered to.
Result of a successful call to Surface::get_current_texture
.
Fields
texture: Texture
Accessible view of the frame.
suboptimal: bool
true
if the acquired buffer can still be used for rendering,
but should be recreated for maximum performance.
Implementations
Schedule this texture to be presented on the owning surface.
Needs to be called after any work on the texture is scheduled via Queue::submit
.