pub struct ShaderModule { /* fields omitted */ }
Expand description
Handle to a compiled shader module.
A ShaderModule
represents a compiled shader module on the GPU. It can be created by passing
valid SPIR-V source code to Device::create_shader_module
. Shader modules are used to define
programmable stages of a pipeline.
Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T> Downcast<T> for T
impl<T, U> Into<U> for T where
U: From<T>,
The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.