pub struct DeviceMap { /* fields omitted */ }
Expand description
A map of actively connected devices for an adapter.
This is used so that windows built to target the same physical device may also target the same
logical device and share the same queue. This allows for resources like textures and buffers to
be shared between windows.
The map contains only weak handles to active adapters and cleans up unused entries at the end
of each application loop.
Returns the “default value” for a type. Read more
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T> Downcast<T> for T
impl<T, U> Into<U> for T where
U: From<T>,
The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.