Struct nannou_wgpu::DeviceMap[][src]

pub struct DeviceMap { /* fields omitted */ }
Expand description

A map of actively connected devices for an adapter.

This is used so that windows built to target the same physical device may also target the same logical device and share the same queue. This allows for resources like textures and buffers to be shared between windows.

The map contains only weak handles to active adapters and cleans up unused entries at the end of each application loop.

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.