Struct nannou_wgpu::BindGroupBuilder [−][src]
pub struct BindGroupBuilder<'a> { /* fields omitted */ }
Expand description
Simplified creation of a bind group.
Implementations
Specify a new binding.
The binding
position of each binding will be inferred as the index within the order that
they are added to this builder type. If you require manually specifying the binding
location, you may be better off not using the BindGroupBuilder
and instead constructing
the BindGroupLayout
and BindGroup
manually.
pub fn buffer_bytes(
self,
buffer: &'a Buffer,
offset: BufferAddress,
size: Option<BufferSize>
) -> Self
pub fn buffer_bytes(
self,
buffer: &'a Buffer,
offset: BufferAddress,
size: Option<BufferSize>
) -> Self
Specify a slice of a buffer to be bound.
The given range
represents the start and end point of the buffer to be bound in bytes.
Specify a slice of a buffer of elements of type T
to be bound.
This method is similar to buffer_bytes
, but expects a range of elements rather than a
range of bytes.
Type T
must be either #[repr(C)]
or #[repr(transparent)]
.
Specify a texture view to be bound.
Build the bind group with the specified resources.