Struct nannou_egui::Renderer[][src]

pub struct Renderer { /* fields omitted */ }
Expand description

A wrapper around all necessary state for rendering a Egui to a single texture (often a window texture).

For targeting more than one window, users should construct a Egui for each.

Implementations

Create a new Renderer from its parts.

The device must be the same that was used to create the queue to which the Renderers render passes will be submitted.

The target_format and target_msaa_samples should describe the target texture to which the Egui will be rendered.

Construct a Renderer ready for drawing to the given window.

Encode a render pass for drawing the given context’s texture to the given dst_texture.

Encodes a render pass for drawing the given context’s texture to the given frame.

Auto Trait Implementations

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Convert the source color to the destination color using the specified method Read more

Convert the source color to the destination color using the bradford method by default Read more

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Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert into T with values clamped to the color defined bounds Read more

Convert into T. The resulting color might be invalid in its color space Read more

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.