[][src]Struct nannou::ui::prelude::widget::list_select::ListSelect

pub struct ListSelect<M, D, S> { /* fields omitted */ }

A wrapper around the List widget that handles single and multiple selection logic.

Methods

impl ListSelect<Single, Down, Dynamic>[src]

pub fn single(num_items: usize) -> ListSelect<Single, Down, Dynamic>[src]

Construct a new ListSelect, allowing one selected item at a time.

impl ListSelect<Multiple, Down, Dynamic>[src]

pub fn multiple(num_items: usize) -> ListSelect<Multiple, Down, Dynamic>[src]

Construct a new ListSelect, allowing multiple selected items.

impl<M, D, S> ListSelect<M, D, S> where
    D: Direction,
    M: Mode,
    S: ItemSize
[src]

pub fn flow_down(self) -> ListSelect<M, Down, S>[src]

Flows items from top to bottom.

pub fn flow_right(self) -> ListSelect<M, Right, S>[src]

Flows items from left to right.

pub fn flow_left(self) -> ListSelect<M, Left, S>[src]

Flows items from right to left.

pub fn flow_up(self) -> ListSelect<M, Up, S>[src]

Flows items from bottom to top.

pub fn item_size(self, length: f64) -> ListSelect<M, D, Fixed>[src]

Specify a fixed item size, where size is a Scalar in the direction that the List is flowing. When a List is constructed with this method, all items will have a fixed, equal length.

impl<M> ListSelect<M, Down, Dynamic>[src]

pub fn new(num_items: usize, mode: M) -> ListSelect<M, Down, Dynamic> where
    M: Mode
[src]

Begin building a new ListSelect with the given mode.

This method is only useful when using a custom Mode, otherwise ListSelect::single or ListSelect::multiple will probably be more suitable.

impl<M, D, S> ListSelect<M, D, S>[src]

pub fn scrollbar_next_to(self) -> ListSelect<M, D, S>[src]

Specifies that the List should be scrollable and should provide a Scrollbar to the right of the items.

pub fn scrollbar_on_top(self) -> ListSelect<M, D, S>[src]

Specifies that the List should be scrollable and should provide a Scrollbar that hovers above the right edge of the items and automatically hides when the user is not scrolling.

pub fn scrollbar_thickness(self, w: f64) -> ListSelect<M, D, S>[src]

The width of the Scrollbar.

pub fn scrollbar_color(self, color: Color) -> ListSelect<M, D, S>[src]

The color of the Scrollbar.

impl<M, D> ListSelect<M, D, Fixed>[src]

pub fn instantiate_all_items(self) -> ListSelect<M, D, Fixed>[src]

Indicates that an Item should be instatiated for every element in the list, regardless of whether or not the Item would be visible.

This is the default (and only) behaviour for Lists with dynamic item sizes. This is because a List cannot know the total length of its combined items in advanced when each item is dynamically sized and their size is not given until they are set.

Note: This may cause significantly heavier CPU load for lists containing many items (100+). We only recommend using this when absolutely necessary as large lists may cause unnecessary bloating within the widget graph, and in turn result in greater traversal times.

pub fn instantiate_only_visible_items(self) -> ListSelect<M, D, Fixed>[src]

Indicates that only Items that are visible should be instantiated. This ensures that we avoid bloating the widget graph with unnecessary nodes and in turn keep traversal times to a minimum.

This is the default behaviour for ListSelects with fixed item sizes.

Trait Implementations

impl<M, D, S> Widget for ListSelect<M, D, S> where
    D: Direction,
    M: Mode,
    S: ItemSize
[src]

type State = State

State to be stored within the Uis widget cache. Read more

type Style = Style

Every widget is required to have its own associated Style type. This type is intended to contain high-level styling information for the widget that can be optionally specified by a user of the widget. Read more

type Event = (Events<M, D, S>, Option<Scrollbar<<D as Direction>::Axis>>)

The type of event yielded by the widget, returned via the Widget::set function. Read more

fn update(
    self,
    args: UpdateArgs<ListSelect<M, D, S>>
) -> <ListSelect<M, D, S> as Widget>::Event
[src]

Update the state of the ListSelect.

fn default_x_position(&self, ui: &Ui) -> Position[src]

The default Position for the widget along the x axis. Read more

fn default_y_position(&self, ui: &Ui) -> Position[src]

The default Position for the widget along the y axis. Read more

fn default_x_dimension(&self, ui: &Ui) -> Dimension[src]

The default width for the Widget. Read more

fn default_y_dimension(&self, ui: &Ui) -> Dimension[src]

The default height of the widget. Read more

fn drag_area(
    &self,
    _dim: [f64; 2],
    _style: &Self::Style,
    _theme: &Theme
) -> Option<Rect>
[src]

If the widget is draggable, implement this method and return the position and dimensions of the draggable space. The position should be relative to the center of the widget. Read more

fn kid_area(&self, args: KidAreaArgs<Self>) -> KidArea[src]

The area on which child widgets will be placed when using the Place Position methods.

fn is_over(&self) -> fn(&Container, [f64; 2], &Theme) -> IsOver[src]

Returns either of the following: Read more

fn parent(self, parent_id: NodeIndex<u32>) -> Self[src]

Set the parent widget for this Widget by passing the WidgetId of the parent. Read more

fn no_parent(self) -> Self[src]

Specify that this widget has no parent widgets.

fn place_on_kid_area(self, b: bool) -> Self[src]

Set whether or not the Widget should be placed on the kid_area. Read more

fn graphics_for(self, id: NodeIndex<u32>) -> Self[src]

Indicates that the Widget is used as a non-interactive graphical element for some other widget. Read more

fn floating(self, is_floating: bool) -> Self[src]

Set whether or not the widget is floating (the default is false). A typical example of a floating widget would be a pop-up or alert window. Read more

fn crop_kids(self) -> Self[src]

Indicates that all widgets who are children of this widget should be cropped to the kid_area of this widget. Read more

fn scroll_kids(self) -> Self[src]

Makes the widget's KidArea scrollable. Read more

fn scroll_kids_vertically(self) -> Self[src]

Makes the widget's KidArea scrollable. Read more

fn scroll_kids_horizontally(self) -> Self[src]

Set whether or not the widget's KidArea is scrollable (the default is false). Read more

fn and<F>(self, build: F) -> Self where
    F: FnOnce(Self) -> Self, 
[src]

A builder method that "lifts" the Widget through the given build function. Read more

fn and_mut<F>(self, mutate: F) -> Self where
    F: FnOnce(&mut Self), 
[src]

A builder method that mutates the Widget with the given mutate function. Read more

fn and_if<F>(self, cond: bool, build: F) -> Self where
    F: FnOnce(Self) -> Self, 
[src]

A method that conditionally builds the Widget with the given build function. Read more

fn and_then<T, F>(self, maybe: Option<T>, build: F) -> Self where
    F: FnOnce(Self, T) -> Self, 
[src]

A method that optionally builds the Widget with the given build function. Read more

fn set(self, id: NodeIndex<u32>, ui_cell: &'a mut UiCell<'b>) -> Self::Event[src]

Note: There should be no need to override this method. Read more

impl<M, D, S> Common for ListSelect<M, D, S>[src]

impl<M, D, S> Clone for ListSelect<M, D, S> where
    D: Clone,
    M: Clone,
    S: Clone
[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

Auto Trait Implementations

impl<M, D, S> Send for ListSelect<M, D, S> where
    D: Send,
    M: Send,
    S: Send

impl<M, D, S> Sync for ListSelect<M, D, S> where
    D: Sync,
    M: Sync,
    S: Sync

Blanket Implementations

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<W> Positionable for W where
    W: Widget
[src]

fn x(self, x: f64) -> Self[src]

Build with the given Absolute Position along the x axis.

fn y(self, y: f64) -> Self[src]

Build with the given Absolute Position along the y axis.

fn xy(self, point: [f64; 2]) -> Self[src]

Set the Position with some Point.

fn x_y(self, x: f64, y: f64) -> Self[src]

Set the Position with x y coordinates.

fn x_position_relative(self, x: Relative) -> Self[src]

Set the x Position Relative to the previous widget.

fn y_position_relative(self, y: Relative) -> Self[src]

Set the y Position Relative to the previous widget.

fn x_y_position_relative(self, x: Relative, y: Relative) -> Self[src]

Set the x and y Positions Relative to the previous widget.

fn x_position_relative_to(self, other: NodeIndex<u32>, x: Relative) -> Self[src]

Set the x Position Relative to the given widget.

fn y_position_relative_to(self, other: NodeIndex<u32>, y: Relative) -> Self[src]

Set the y Position Relative to the given widget.

fn x_y_position_relative_to(
    self,
    other: NodeIndex<u32>,
    x: Relative,
    y: Relative
) -> Self
[src]

Set the x and y Positions Relative to the given widget.

fn x_relative(self, x: f64) -> Self[src]

Set the Position as a Scalar along the x axis Relative to the middle of previous widget. Read more

fn y_relative(self, y: f64) -> Self[src]

Set the Position as a Scalar along the y axis Relative to the middle of previous widget. Read more

fn xy_relative(self, point: [f64; 2]) -> Self[src]

Set the Position as a Point Relative to the middle of the previous widget.

fn x_y_relative(self, x: f64, y: f64) -> Self[src]

Set the Position as Scalars along the x and y axes Relative to the middle of the previous widget. Read more

fn x_relative_to(self, other: NodeIndex<u32>, x: f64) -> Self[src]

Set the position relative to the widget with the given widget::Id.

fn y_relative_to(self, other: NodeIndex<u32>, y: f64) -> Self[src]

Set the position relative to the widget with the given widget::Id.

fn xy_relative_to(self, other: NodeIndex<u32>, xy: [f64; 2]) -> Self[src]

Set the position relative to the widget with the given widget::Id.

fn x_y_relative_to(self, other: NodeIndex<u32>, x: f64, y: f64) -> Self[src]

Set the position relative to the widget with the given widget::Id.

fn x_direction(self, direction: Direction, x: f64) -> Self[src]

Build with the Position along the x axis as some distance from another widget.

fn y_direction(self, direction: Direction, y: f64) -> Self[src]

Build with the Position along the y axis as some distance from another widget.

fn down(self, y: f64) -> Self[src]

Build with the Position as some distance below another widget.

fn up(self, y: f64) -> Self[src]

Build with the Position as some distance above another widget.

fn left(self, x: f64) -> Self[src]

Build with the Position as some distance to the left of another widget.

fn right(self, x: f64) -> Self[src]

Build with the Position as some distance to the right of another widget.

fn x_direction_from(
    self,
    other: NodeIndex<u32>,
    direction: Direction,
    x: f64
) -> Self
[src]

Build with the Position along the x axis as some distance from the given widget.

fn y_direction_from(
    self,
    other: NodeIndex<u32>,
    direction: Direction,
    y: f64
) -> Self
[src]

Build with the Position along the y axis as some distance from the given widget.

fn down_from(self, other: NodeIndex<u32>, y: f64) -> Self[src]

Build with the Position as some distance below the given widget.

fn up_from(self, other: NodeIndex<u32>, y: f64) -> Self[src]

Build with the Position as some distance above the given widget.

fn left_from(self, other: NodeIndex<u32>, x: f64) -> Self[src]

Build with the Position as some distance to the left of the given widget.

fn right_from(self, other: NodeIndex<u32>, x: f64) -> Self[src]

Build with the Position as some distance to the right of the given widget.

fn x_align(self, align: Align) -> Self[src]

Align the Position of the widget along the x axis.

fn y_align(self, align: Align) -> Self[src]

Align the Position of the widget along the y axis.

fn align_left(self) -> Self[src]

Align the position to the left (only effective for Up or Down Directions).

fn align_middle_x(self) -> Self[src]

Align the position to the middle (only effective for Up or Down Directions).

fn align_right(self) -> Self[src]

Align the position to the right (only effective for Up or Down Directions).

fn align_top(self) -> Self[src]

Align the position to the top (only effective for Left or Right Directions).

fn align_middle_y(self) -> Self[src]

Align the position to the middle (only effective for Left or Right Directions).

fn align_bottom(self) -> Self[src]

Align the position to the bottom (only effective for Left or Right Directions).

fn x_align_to(self, other: NodeIndex<u32>, align: Align) -> Self[src]

Align the Position of the widget with the given widget along the x axis.

fn y_align_to(self, other: NodeIndex<u32>, align: Align) -> Self[src]

Align the Position of the widget with the given widget along the y axis.

fn align_left_of(self, other: NodeIndex<u32>) -> Self[src]

Align the position to the left (only effective for Up or Down Directions).

fn align_middle_x_of(self, other: NodeIndex<u32>) -> Self[src]

Align the position to the middle (only effective for Up or Down Directions).

fn align_right_of(self, other: NodeIndex<u32>) -> Self[src]

Align the position to the right (only effective for Up or Down Directions).

fn align_top_of(self, other: NodeIndex<u32>) -> Self[src]

Align the position to the top (only effective for Left or Right Directions).

fn align_middle_y_of(self, other: NodeIndex<u32>) -> Self[src]

Align the position to the middle (only effective for Left or Right Directions).

fn align_bottom_of(self, other: NodeIndex<u32>) -> Self[src]

Align the position to the bottom (only effective for Left or Right Directions).

fn x_place_on(self, other: NodeIndex<u32>, place: Place) -> Self[src]

Place the widget at some position on the other Widget along the x axis.

fn y_place_on(self, other: NodeIndex<u32>, place: Place) -> Self[src]

Place the widget at some position on the other Widget along the y axis.

fn middle_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the middle of the given Widget.

fn top_left_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the top left corner of the given Widget.

fn top_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

Place the widget in the top left corner of the given Widget with the given margin between both edges. Read more

fn top_left_with_margins_on(
    self,
    other: NodeIndex<u32>,
    top: f64,
    left: f64
) -> Self
[src]

Place the widget in the top left corner of the given Widget with the given margins between each respective edge. Read more

fn top_right_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the top right corner of the given Widget.

fn top_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

Place the widget in the top right corner of the given Widget with the given margin between both edges. Read more

fn top_right_with_margins_on(
    self,
    other: NodeIndex<u32>,
    top: f64,
    right: f64
) -> Self
[src]

Place the widget in the top right corner of the given Widget with the given margins between each respective edge. Read more

fn bottom_left_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the bottom left corner of the given Widget.

fn bottom_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

Place the widget in the bottom left corner of the given Widget with the given margin between both edges. Read more

fn bottom_left_with_margins_on(
    self,
    other: NodeIndex<u32>,
    bottom: f64,
    left: f64
) -> Self
[src]

Place the widget in the bottom left corner of the given Widget with the given margins between each respective edge. Read more

fn bottom_right_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the bottom right corner of the given Widget.

fn bottom_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

Place the widget in the bottom right corner of the given Widget with the given margin between both edges. Read more

fn bottom_right_with_margins_on(
    self,
    other: NodeIndex<u32>,
    bottom: f64,
    right: f64
) -> Self
[src]

Place the widget in the bottom right corner of the given Widget with the given margins between each respective edge. Read more

fn mid_top_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the middle of the top edge of the given Widget.

fn mid_top_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

Place the widget in the middle of the top edge of the given Widget with the given margin between the edges. Read more

fn mid_bottom_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the middle of the bottom edge of the given Widget.

fn mid_bottom_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

Place the widget in the middle of the bottom edge of the given Widget with the given margin between the edges. Read more

fn mid_left_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the middle of the left edge of the given Widget.

fn mid_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

Place the widget in the middle of the left edge of the given Widget with the given margin between the edges. Read more

fn mid_right_of(self, other: NodeIndex<u32>) -> Self[src]

Place the widget in the middle of the right edge of the given Widget.

fn mid_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self[src]

Place the widget in the middle of the right edge of the given Widget with the given margin between the edges. Read more

fn x_place(self, place: Place) -> Self[src]

Place the widget at some position on the Widget along the x axis.

fn y_place(self, place: Place) -> Self[src]

Place the widget at some position on the Widget along the y axis.

fn middle(self) -> Self[src]

Place the widget in the middle of the current parent Widget.

fn top_left(self) -> Self[src]

Place the widget in the top left corner of the current parent Widget.

fn top_left_with_margin(self, mgn: f64) -> Self[src]

Place the widget in the top left corner of the current parent Widget with the given margin between both edges. Read more

fn top_left_with_margins(self, top: f64, left: f64) -> Self[src]

Place the widget in the top left corner of the current parent Widget with the given margins between each respective edge. Read more

fn top_right(self) -> Self[src]

Place the widget in the top right corner of the current parent Widget.

fn top_right_with_margin(self, mgn: f64) -> Self[src]

Place the widget in the top right corner of the current parent Widget with the given margin between both edges. Read more

fn top_right_with_margins(self, top: f64, right: f64) -> Self[src]

Place the widget in the top right corner of the current parent Widget with the given margins between each respective edge. Read more

fn bottom_left(self) -> Self[src]

Place the widget in the bottom left corner of the current parent Widget.

fn bottom_left_with_margin(self, mgn: f64) -> Self[src]

Place the widget in the bottom left corner of the current parent Widget with the given margin between both edges. Read more

fn bottom_left_with_margins(self, bottom: f64, left: f64) -> Self[src]

Place the widget in the bottom left corner of the current parent Widget with the given margins between each respective edge. Read more

fn bottom_right(self) -> Self[src]

Place the widget in the bottom right corner of the current parent Widget.

fn bottom_right_with_margin(self, mgn: f64) -> Self[src]

Place the widget in the bottom right corner of the current parent Widget with the given margin between both edges. Read more

fn bottom_right_with_margins(self, bottom: f64, right: f64) -> Self[src]

Place the widget in the bottom right corner of the current parent Widget with the given margins between each respective edge. Read more

fn mid_top(self) -> Self[src]

Place the widget in the middle of the top edge of the current parent Widget.

fn mid_top_with_margin(self, mgn: f64) -> Self[src]

Place the widget in the middle of the top edge of the current parent Widget with the given margin from the edge. Read more

fn mid_bottom(self) -> Self[src]

Place the widget in the middle of the bottom edge of the current parent Widget.

fn mid_bottom_with_margin(self, mgn: f64) -> Self[src]

Place the widget in the middle of the bottom edge of the current parent Widget with the given margin from the edge. Read more

fn mid_left(self) -> Self[src]

Place the widget in the middle of the left edge of the current parent Widget.

fn mid_left_with_margin(self, mgn: f64) -> Self[src]

Place the widget in the middle of the left edge of the current parent Widget with the given margin from the edge. Read more

fn mid_right(self) -> Self[src]

Place the widget in the middle of the right edge of the current parent Widget.

fn mid_right_with_margin(self, mgn: f64) -> Self[src]

Place the widget in the middle of the right edge of the current parent Widget with the given margin from the edge. Read more

impl<W> Sizeable for W where
    W: Widget
[src]

fn get_x_dimension(&self, ui: &Ui) -> Dimension[src]

We attempt to retrieve the x Dimension for the widget via the following:

  • Check for specified value at maybe_x_dimension
  • Otherwise, use the default returned by Widget::default_x_dimension.

fn get_y_dimension(&self, ui: &Ui) -> Dimension[src]

We attempt to retrieve the y Dimension for the widget via the following:

  • Check for specified value at maybe_y_dimension
  • Otherwise, use the default returned by Widget::default_y_dimension.

fn w(self, w: f64) -> Self[src]

Set the absolute width for the widget.

fn h(self, h: f64) -> Self[src]

Set the absolute height for the widget.

fn wh(self, wh: [f64; 2]) -> Self[src]

Set the dimensions for the widget.

fn w_h(self, width: f64, height: f64) -> Self[src]

Set the width and height for the widget.

fn w_of(self, idx: NodeIndex<u32>) -> Self[src]

Set the width as the width of the widget at the given index.

fn padded_w_of(self, idx: NodeIndex<u32>, pad: f64) -> Self[src]

Set the width as the width of the widget at the given index padded at both ends by the given Scalar. Read more

fn h_of(self, idx: NodeIndex<u32>) -> Self[src]

Set the height as the height of the widget at the given index.

fn padded_h_of(self, idx: NodeIndex<u32>, pad: f64) -> Self[src]

Set the height as the height of the widget at the given index padded at both ends by the given Scalar. Read more

fn wh_of(self, idx: NodeIndex<u32>) -> Self[src]

Set the dimensions as the dimensions of the widget at the given index.

fn padded_wh_of(self, idx: NodeIndex<u32>, pad: f64) -> Self[src]

Set the dimensions as the dimensions of the widget at the given index with all four edges padded by the given scalar. Read more

fn kid_area_w_of(self, idx: NodeIndex<u32>) -> Self[src]

Set the width as the width of the padded area of the widget at the given index.

fn padded_kid_area_w_of(self, idx: NodeIndex<u32>, pad: f64) -> Self[src]

Set the width as the KidArea width for the widget at the given index, padded at both ends by the given scalar. Read more

fn kid_area_h_of(self, idx: NodeIndex<u32>) -> Self[src]

Set the height as the KidArea height of the widget at the given index.

fn padded_kid_area_h_of(self, idx: NodeIndex<u32>, pad: f64) -> Self[src]

Set the height as the KidArea height of the widget at the given index, padded at both ends by the given scalar. Read more

fn kid_area_wh_of(self, idx: NodeIndex<u32>) -> Self[src]

Set the dimensions as the KidArea dimensions of the widget at the given index.

fn padded_kid_area_wh_of(self, idx: NodeIndex<u32>, pad: f64) -> Self[src]

Set the dimensions as the KidArea dimensions of the widget at the given index, padded at all four edges by the given scalar. Read more

fn get_w(&self, ui: &Ui) -> Option<f64>[src]

Get the absolute width of the widget as a Scalar value.

fn get_h(&self, ui: &Ui) -> Option<f64>[src]

Get the height of the widget.

fn get_wh(&self, ui: &Ui) -> Option<[f64; 2]>[src]

The dimensions for the widget.

impl<T> Content for T[src]

impl<T> SafeBorrow<T> for T[src]

impl<T> Erased for T

impl<S> FromSample<S> for S[src]

impl<T, U> ToSample<U> for T where
    U: FromSample<T>, 
[src]

impl<S, T> Duplex<S> for T where
    T: FromSample<S> + ToSample<S>, 
[src]

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.