[−][src]Struct nannou::ui::prelude::widget::canvas::Canvas
Canvas is designed to be a "container"-like "parent" widget that simplifies placement of "children" widgets.
Widgets can be placed on a Canvas in a variety of ways using methods from the Positionable trait.
Canvas provides methods for padding the kid widget area which can make using the Place-related Positionable methods a little easier.
A Canvas can also be divided into a sequence of smaller Canvasses using the .flow_*
methods. This creates a kind of Canvas tree, where each "split" can be sized using the
.length
or .length_weight
methods.
See the canvas.rs
example for a demonstration of the Canvas type.
Fields
common: CommonBuilder
Data necessary and common for all widget builder types.
style: Style
The builder data related to the style of the Canvas.
maybe_title_bar_label: Option<&'a str>
The label for the Canvas' TitleBar if there is one.
maybe_splits: Option<(Direction, &'a [(NodeIndex<u32>, Canvas<'a>)])>
A list of child Canvasses as splits of this Canvas flowing in the given direction.
Methods
impl<'a> Canvas<'a>
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pub fn new() -> Canvas<'a>
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Construct a new Canvas builder.
pub fn title_bar(self, title_bar: &'a str) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
pub fn pad_left(self, pad_left: f64) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
pub fn pad_right(self, pad_right: f64) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
pub fn pad_bottom(self, pad_bottom: f64) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
pub fn pad_top(self, pad_top: f64) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
pub fn with_style(self, with_style: Style) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
pub fn length(self, length: f64) -> Canvas<'a>
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Set the length of the Split as an absolute scalar.
pub fn length_weight(self, weight: f64) -> Canvas<'a>
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Set the length of the Split as a weight.
The default length weight for each widget is 1.0
.
pub fn flow_right(
self,
splits: &'a [(NodeIndex<u32>, Canvas<'a>)]
) -> Canvas<'a>
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self,
splits: &'a [(NodeIndex<u32>, Canvas<'a>)]
) -> Canvas<'a>
Set the child Canvasses flowing to the right.
pub fn flow_left(self, splits: &'a [(NodeIndex<u32>, Canvas<'a>)]) -> Canvas<'a>
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Set the child Canvasses flowing to the left.
pub fn flow_up(self, splits: &'a [(NodeIndex<u32>, Canvas<'a>)]) -> Canvas<'a>
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Set the child Canvasses flowing upwards.
pub fn flow_down(self, splits: &'a [(NodeIndex<u32>, Canvas<'a>)]) -> Canvas<'a>
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Set the child Canvasses flowing downwards.
pub fn pad(self, pad: f64) -> Canvas<'a>
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Set the padding for all edges of the area where child widgets will be placed.
pub fn padding(self, pad: Padding) -> Canvas<'a>
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Set the padding of the area where child widgets will be placed.
pub fn title_bar_color(self, color: Color) -> Canvas<'a>
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Set the color of the Canvas
' TitleBar
if it is visible.
Trait Implementations
impl<'a> Borderable for Canvas<'a>
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fn border(self, border: f64) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
fn border_color(self, border_color: Color) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
fn border_rgba(self, r: f32, g: f32, b: f32, a: f32) -> Self
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Set the color of the widget's border with rgba values.
fn border_rgb(self, r: f32, g: f32, b: f32) -> Self
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Set the color of the widget's border with rgb values.
fn border_hsla(self, h: f32, s: f32, l: f32, a: f32) -> Self
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Set the color of the widget's border with hsla values.
fn border_hsl(self, h: f32, s: f32, l: f32) -> Self
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Set the color of the widget's border with hsl values.
impl<'a> Debug for Canvas<'a>
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impl<'a> Labelable<'a> for Canvas<'a>
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fn label(self, text: &'a str) -> Canvas<'a>
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fn label_color(self, label_color: Color) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
fn label_font_size(self, label_font_size: u32) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
fn label_rgba(self, r: f32, g: f32, b: f32, a: f32) -> Self
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Set the color of the widget's label from rgba values.
fn label_rgb(self, r: f32, g: f32, b: f32) -> Self
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Set the color of the widget's label from rgb values.
fn label_hsla(self, h: f32, s: f32, l: f32, a: f32) -> Self
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Set the color of the widget's label from hsla values.
fn label_hsl(self, h: f32, s: f32, l: f32) -> Self
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Set the color of the widget's label from hsl values.
fn small_font(self, ui: &Ui) -> Self
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Set a "small" font size for the widget's label.
fn medium_font(self, ui: &Ui) -> Self
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Set a "medium" font size for the widget's label.
fn large_font(self, ui: &Ui) -> Self
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Set a "large" font size for the widget's label.
impl<'a> Colorable for Canvas<'a>
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fn color(self, color: Color) -> Canvas<'a>
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Build the type's self.$($assignee).+ with the given $Type.
fn rgba(self, r: f32, g: f32, b: f32, a: f32) -> Self
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Set the color of the widget from rgba values.
fn rgb(self, r: f32, g: f32, b: f32) -> Self
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Set the color of the widget from rgb values.
fn hsla(self, h: f32, s: f32, l: f32, a: f32) -> Self
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Set the color of the widget from hsla values.
fn hsl(self, h: f32, s: f32, l: f32) -> Self
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Set the color of the widget from hsl values.
impl<'a> Copy for Canvas<'a>
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impl<'a> Widget for Canvas<'a>
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type State = State
State to be stored within the Ui
s widget cache. Read more
type Style = Style
Every widget is required to have its own associated Style
type. This type is intended to contain high-level styling information for the widget that can be optionally specified by a user of the widget. Read more
type Event = ()
The type of event yielded by the widget, returned via the Widget::set
function. Read more
fn init_state(&self, id_gen: Generator) -> <Canvas<'a> as Widget>::State
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fn style(&self) -> <Canvas<'a> as Widget>::Style
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fn default_x_position(&self, _ui: &Ui) -> Position
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fn default_y_position(&self, _ui: &Ui) -> Position
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fn drag_area(&self, dim: [f64; 2], style: &Style, theme: &Theme) -> Option<Rect>
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The title bar area at which the Canvas can be clicked and dragged.
Note: the position of the returned Rect should be relative to the center of the widget.
fn kid_area(&self, args: KidAreaArgs<Canvas<'a>>) -> KidArea
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The area of the widget below the title bar, upon which child widgets will be placed.
fn update(self, args: UpdateArgs<Canvas<'a>>)
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Update the state of the Canvas.
fn default_x_dimension(&self, ui: &Ui) -> Dimension
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The default width for the Widget. Read more
fn default_y_dimension(&self, ui: &Ui) -> Dimension
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The default height of the widget. Read more
fn is_over(&self) -> fn(&Container, [f64; 2], &Theme) -> IsOver
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Returns either of the following: Read more
fn parent(self, parent_id: NodeIndex<u32>) -> Self
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Set the parent widget for this Widget by passing the WidgetId of the parent. Read more
fn no_parent(self) -> Self
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Specify that this widget has no parent widgets.
fn place_on_kid_area(self, b: bool) -> Self
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Set whether or not the Widget should be placed on the kid_area. Read more
fn graphics_for(self, id: NodeIndex<u32>) -> Self
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Indicates that the Widget is used as a non-interactive graphical element for some other widget. Read more
fn floating(self, is_floating: bool) -> Self
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Set whether or not the widget is floating (the default is false
). A typical example of a floating widget would be a pop-up or alert window. Read more
fn crop_kids(self) -> Self
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Indicates that all widgets who are children of this widget should be cropped to the kid_area
of this widget. Read more
fn scroll_kids(self) -> Self
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Makes the widget's KidArea
scrollable. Read more
fn scroll_kids_vertically(self) -> Self
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Makes the widget's KidArea
scrollable. Read more
fn scroll_kids_horizontally(self) -> Self
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Set whether or not the widget's KidArea
is scrollable (the default is false). Read more
fn and<F>(self, build: F) -> Self where
F: FnOnce(Self) -> Self,
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F: FnOnce(Self) -> Self,
A builder method that "lifts" the Widget through the given build
function. Read more
fn and_mut<F>(self, mutate: F) -> Self where
F: FnOnce(&mut Self),
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F: FnOnce(&mut Self),
A builder method that mutates the Widget with the given mutate
function. Read more
fn and_if<F>(self, cond: bool, build: F) -> Self where
F: FnOnce(Self) -> Self,
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F: FnOnce(Self) -> Self,
A method that conditionally builds the Widget with the given build
function. Read more
fn and_then<T, F>(self, maybe: Option<T>, build: F) -> Self where
F: FnOnce(Self, T) -> Self,
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F: FnOnce(Self, T) -> Self,
A method that optionally builds the Widget with the given build
function. Read more
fn set(self, id: NodeIndex<u32>, ui_cell: &'a mut UiCell<'b>) -> Self::Event
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Note: There should be no need to override this method. Read more
impl<'a> Common for Canvas<'a>
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fn common(&self) -> &CommonBuilder
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fn common_mut(&mut self) -> &mut CommonBuilder
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impl<'a> Clone for Canvas<'a>
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Auto Trait Implementations
Blanket Implementations
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<W> Positionable for W where
W: Widget,
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W: Widget,
fn x_position(self, x: Position) -> W
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fn y_position(self, y: Position) -> W
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fn get_x_position(&self, ui: &Ui) -> Position
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fn get_y_position(&self, ui: &Ui) -> Position
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fn depth(self, depth: f32) -> W
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fn get_depth(&self) -> f32
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fn x(self, x: f64) -> Self
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Build with the given Absolute Position along the x axis.
fn y(self, y: f64) -> Self
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Build with the given Absolute Position along the y axis.
fn xy(self, point: [f64; 2]) -> Self
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Set the Position with some Point.
fn x_y(self, x: f64, y: f64) -> Self
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Set the Position with x y coordinates.
fn x_position_relative(self, x: Relative) -> Self
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Set the x Position Relative to the previous widget.
fn y_position_relative(self, y: Relative) -> Self
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Set the y Position Relative to the previous widget.
fn x_y_position_relative(self, x: Relative, y: Relative) -> Self
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Set the x and y Positions Relative to the previous widget.
fn x_position_relative_to(self, other: NodeIndex<u32>, x: Relative) -> Self
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Set the x Position Relative to the given widget.
fn y_position_relative_to(self, other: NodeIndex<u32>, y: Relative) -> Self
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Set the y Position Relative to the given widget.
fn x_y_position_relative_to(
self,
other: NodeIndex<u32>,
x: Relative,
y: Relative
) -> Self
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self,
other: NodeIndex<u32>,
x: Relative,
y: Relative
) -> Self
Set the x and y Positions Relative to the given widget.
fn x_relative(self, x: f64) -> Self
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Set the Position as a Scalar along the x axis Relative to the middle of previous widget. Read more
fn y_relative(self, y: f64) -> Self
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Set the Position as a Scalar along the y axis Relative to the middle of previous widget. Read more
fn xy_relative(self, point: [f64; 2]) -> Self
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Set the Position as a Point Relative to the middle of the previous widget.
fn x_y_relative(self, x: f64, y: f64) -> Self
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Set the Position as Scalars along the x and y axes Relative to the middle of the previous widget. Read more
fn x_relative_to(self, other: NodeIndex<u32>, x: f64) -> Self
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Set the position relative to the widget with the given widget::Id.
fn y_relative_to(self, other: NodeIndex<u32>, y: f64) -> Self
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Set the position relative to the widget with the given widget::Id.
fn xy_relative_to(self, other: NodeIndex<u32>, xy: [f64; 2]) -> Self
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Set the position relative to the widget with the given widget::Id.
fn x_y_relative_to(self, other: NodeIndex<u32>, x: f64, y: f64) -> Self
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Set the position relative to the widget with the given widget::Id.
fn x_direction(self, direction: Direction, x: f64) -> Self
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Build with the Position along the x axis as some distance from another widget.
fn y_direction(self, direction: Direction, y: f64) -> Self
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Build with the Position along the y axis as some distance from another widget.
fn down(self, y: f64) -> Self
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Build with the Position as some distance below another widget.
fn up(self, y: f64) -> Self
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Build with the Position as some distance above another widget.
fn left(self, x: f64) -> Self
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Build with the Position as some distance to the left of another widget.
fn right(self, x: f64) -> Self
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Build with the Position as some distance to the right of another widget.
fn x_direction_from(
self,
other: NodeIndex<u32>,
direction: Direction,
x: f64
) -> Self
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self,
other: NodeIndex<u32>,
direction: Direction,
x: f64
) -> Self
Build with the Position along the x axis as some distance from the given widget.
fn y_direction_from(
self,
other: NodeIndex<u32>,
direction: Direction,
y: f64
) -> Self
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self,
other: NodeIndex<u32>,
direction: Direction,
y: f64
) -> Self
Build with the Position along the y axis as some distance from the given widget.
fn down_from(self, other: NodeIndex<u32>, y: f64) -> Self
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Build with the Position as some distance below the given widget.
fn up_from(self, other: NodeIndex<u32>, y: f64) -> Self
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Build with the Position as some distance above the given widget.
fn left_from(self, other: NodeIndex<u32>, x: f64) -> Self
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Build with the Position as some distance to the left of the given widget.
fn right_from(self, other: NodeIndex<u32>, x: f64) -> Self
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Build with the Position as some distance to the right of the given widget.
fn x_align(self, align: Align) -> Self
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Align the Position of the widget along the x axis.
fn y_align(self, align: Align) -> Self
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Align the Position of the widget along the y axis.
fn align_left(self) -> Self
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Align the position to the left (only effective for Up or Down Direction
s).
fn align_middle_x(self) -> Self
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Align the position to the middle (only effective for Up or Down Direction
s).
fn align_right(self) -> Self
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Align the position to the right (only effective for Up or Down Direction
s).
fn align_top(self) -> Self
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Align the position to the top (only effective for Left or Right Direction
s).
fn align_middle_y(self) -> Self
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Align the position to the middle (only effective for Left or Right Direction
s).
fn align_bottom(self) -> Self
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Align the position to the bottom (only effective for Left or Right Direction
s).
fn x_align_to(self, other: NodeIndex<u32>, align: Align) -> Self
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Align the Position of the widget with the given widget along the x axis.
fn y_align_to(self, other: NodeIndex<u32>, align: Align) -> Self
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Align the Position of the widget with the given widget along the y axis.
fn align_left_of(self, other: NodeIndex<u32>) -> Self
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Align the position to the left (only effective for Up or Down Direction
s).
fn align_middle_x_of(self, other: NodeIndex<u32>) -> Self
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Align the position to the middle (only effective for Up or Down Direction
s).
fn align_right_of(self, other: NodeIndex<u32>) -> Self
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Align the position to the right (only effective for Up or Down Direction
s).
fn align_top_of(self, other: NodeIndex<u32>) -> Self
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Align the position to the top (only effective for Left or Right Direction
s).
fn align_middle_y_of(self, other: NodeIndex<u32>) -> Self
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Align the position to the middle (only effective for Left or Right Direction
s).
fn align_bottom_of(self, other: NodeIndex<u32>) -> Self
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Align the position to the bottom (only effective for Left or Right Direction
s).
fn x_place_on(self, other: NodeIndex<u32>, place: Place) -> Self
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Place the widget at some position on the other
Widget along the x axis.
fn y_place_on(self, other: NodeIndex<u32>, place: Place) -> Self
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Place the widget at some position on the other
Widget along the y axis.
fn middle_of(self, other: NodeIndex<u32>) -> Self
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Place the widget in the middle of the given Widget.
fn top_left_of(self, other: NodeIndex<u32>) -> Self
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Place the widget in the top left corner of the given Widget.
fn top_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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Place the widget in the top left corner of the given Widget with the given margin between both edges. Read more
fn top_left_with_margins_on(
self,
other: NodeIndex<u32>,
top: f64,
left: f64
) -> Self
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self,
other: NodeIndex<u32>,
top: f64,
left: f64
) -> Self
Place the widget in the top left corner of the given Widget with the given margins between each respective edge. Read more
fn top_right_of(self, other: NodeIndex<u32>) -> Self
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Place the widget in the top right corner of the given Widget.
fn top_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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Place the widget in the top right corner of the given Widget with the given margin between both edges. Read more
fn top_right_with_margins_on(
self,
other: NodeIndex<u32>,
top: f64,
right: f64
) -> Self
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self,
other: NodeIndex<u32>,
top: f64,
right: f64
) -> Self
Place the widget in the top right corner of the given Widget with the given margins between each respective edge. Read more
fn bottom_left_of(self, other: NodeIndex<u32>) -> Self
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Place the widget in the bottom left corner of the given Widget.
fn bottom_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
[src]
Place the widget in the bottom left corner of the given Widget with the given margin between both edges. Read more
fn bottom_left_with_margins_on(
self,
other: NodeIndex<u32>,
bottom: f64,
left: f64
) -> Self
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self,
other: NodeIndex<u32>,
bottom: f64,
left: f64
) -> Self
Place the widget in the bottom left corner of the given Widget with the given margins between each respective edge. Read more
fn bottom_right_of(self, other: NodeIndex<u32>) -> Self
[src]
Place the widget in the bottom right corner of the given Widget.
fn bottom_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
[src]
Place the widget in the bottom right corner of the given Widget with the given margin between both edges. Read more
fn bottom_right_with_margins_on(
self,
other: NodeIndex<u32>,
bottom: f64,
right: f64
) -> Self
[src]
self,
other: NodeIndex<u32>,
bottom: f64,
right: f64
) -> Self
Place the widget in the bottom right corner of the given Widget with the given margins between each respective edge. Read more
fn mid_top_of(self, other: NodeIndex<u32>) -> Self
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Place the widget in the middle of the top edge of the given Widget.
fn mid_top_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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Place the widget in the middle of the top edge of the given Widget with the given margin between the edges. Read more
fn mid_bottom_of(self, other: NodeIndex<u32>) -> Self
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Place the widget in the middle of the bottom edge of the given Widget.
fn mid_bottom_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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Place the widget in the middle of the bottom edge of the given Widget with the given margin between the edges. Read more
fn mid_left_of(self, other: NodeIndex<u32>) -> Self
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Place the widget in the middle of the left edge of the given Widget.
fn mid_left_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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Place the widget in the middle of the left edge of the given Widget with the given margin between the edges. Read more
fn mid_right_of(self, other: NodeIndex<u32>) -> Self
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Place the widget in the middle of the right edge of the given Widget.
fn mid_right_with_margin_on(self, other: NodeIndex<u32>, mgn: f64) -> Self
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Place the widget in the middle of the right edge of the given Widget with the given margin between the edges. Read more
fn x_place(self, place: Place) -> Self
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Place the widget at some position on the Widget along the x axis.
fn y_place(self, place: Place) -> Self
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Place the widget at some position on the Widget along the y axis.
fn middle(self) -> Self
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Place the widget in the middle of the current parent Widget.
fn top_left(self) -> Self
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Place the widget in the top left corner of the current parent Widget.
fn top_left_with_margin(self, mgn: f64) -> Self
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Place the widget in the top left corner of the current parent Widget with the given margin between both edges. Read more
fn top_left_with_margins(self, top: f64, left: f64) -> Self
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Place the widget in the top left corner of the current parent Widget with the given margins between each respective edge. Read more
fn top_right(self) -> Self
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Place the widget in the top right corner of the current parent Widget.
fn top_right_with_margin(self, mgn: f64) -> Self
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Place the widget in the top right corner of the current parent Widget with the given margin between both edges. Read more
fn top_right_with_margins(self, top: f64, right: f64) -> Self
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Place the widget in the top right corner of the current parent Widget with the given margins between each respective edge. Read more
fn bottom_left(self) -> Self
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Place the widget in the bottom left corner of the current parent Widget.
fn bottom_left_with_margin(self, mgn: f64) -> Self
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Place the widget in the bottom left corner of the current parent Widget with the given margin between both edges. Read more
fn bottom_left_with_margins(self, bottom: f64, left: f64) -> Self
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Place the widget in the bottom left corner of the current parent Widget with the given margins between each respective edge. Read more
fn bottom_right(self) -> Self
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Place the widget in the bottom right corner of the current parent Widget.
fn bottom_right_with_margin(self, mgn: f64) -> Self
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Place the widget in the bottom right corner of the current parent Widget with the given margin between both edges. Read more
fn bottom_right_with_margins(self, bottom: f64, right: f64) -> Self
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Place the widget in the bottom right corner of the current parent Widget with the given margins between each respective edge. Read more
fn mid_top(self) -> Self
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Place the widget in the middle of the top edge of the current parent Widget.
fn mid_top_with_margin(self, mgn: f64) -> Self
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Place the widget in the middle of the top edge of the current parent Widget with the given margin from the edge. Read more
fn mid_bottom(self) -> Self
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Place the widget in the middle of the bottom edge of the current parent Widget.
fn mid_bottom_with_margin(self, mgn: f64) -> Self
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Place the widget in the middle of the bottom edge of the current parent Widget with the given margin from the edge. Read more
fn mid_left(self) -> Self
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Place the widget in the middle of the left edge of the current parent Widget.
fn mid_left_with_margin(self, mgn: f64) -> Self
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Place the widget in the middle of the left edge of the current parent Widget with the given margin from the edge. Read more
fn mid_right(self) -> Self
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Place the widget in the middle of the right edge of the current parent Widget.
fn mid_right_with_margin(self, mgn: f64) -> Self
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Place the widget in the middle of the right edge of the current parent Widget with the given margin from the edge. Read more
impl<W> Sizeable for W where
W: Widget,
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W: Widget,
fn x_dimension(self, w: Dimension) -> W
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fn y_dimension(self, h: Dimension) -> W
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fn get_x_dimension(&self, ui: &Ui) -> Dimension
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We attempt to retrieve the x
Dimension for the widget via the following:
- Check for specified value at
maybe_x_dimension
- Otherwise, use the default returned by Widget::default_x_dimension.
fn get_y_dimension(&self, ui: &Ui) -> Dimension
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We attempt to retrieve the y
Dimension for the widget via the following:
- Check for specified value at
maybe_y_dimension
- Otherwise, use the default returned by Widget::default_y_dimension.
fn w(self, w: f64) -> Self
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Set the absolute width for the widget.
fn h(self, h: f64) -> Self
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Set the absolute height for the widget.
fn wh(self, wh: [f64; 2]) -> Self
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Set the dimensions for the widget.
fn w_h(self, width: f64, height: f64) -> Self
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Set the width and height for the widget.
fn w_of(self, idx: NodeIndex<u32>) -> Self
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Set the width as the width of the widget at the given index.
fn padded_w_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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Set the width as the width of the widget at the given index padded at both ends by the given Scalar. Read more
fn h_of(self, idx: NodeIndex<u32>) -> Self
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Set the height as the height of the widget at the given index.
fn padded_h_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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Set the height as the height of the widget at the given index padded at both ends by the given Scalar. Read more
fn wh_of(self, idx: NodeIndex<u32>) -> Self
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Set the dimensions as the dimensions of the widget at the given index.
fn padded_wh_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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Set the dimensions as the dimensions of the widget at the given index with all four edges padded by the given scalar. Read more
fn kid_area_w_of(self, idx: NodeIndex<u32>) -> Self
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Set the width as the width of the padded area of the widget at the given index.
fn padded_kid_area_w_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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Set the width as the KidArea
width for the widget at the given index, padded at both ends by the given scalar. Read more
fn kid_area_h_of(self, idx: NodeIndex<u32>) -> Self
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Set the height as the KidArea
height of the widget at the given index.
fn padded_kid_area_h_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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Set the height as the KidArea
height of the widget at the given index, padded at both ends by the given scalar. Read more
fn kid_area_wh_of(self, idx: NodeIndex<u32>) -> Self
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Set the dimensions as the KidArea
dimensions of the widget at the given index.
fn padded_kid_area_wh_of(self, idx: NodeIndex<u32>, pad: f64) -> Self
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Set the dimensions as the KidArea
dimensions of the widget at the given index, padded at all four edges by the given scalar. Read more
fn get_w(&self, ui: &Ui) -> Option<f64>
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Get the absolute width of the widget as a Scalar value.
fn get_h(&self, ui: &Ui) -> Option<f64>
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Get the height of the widget.
fn get_wh(&self, ui: &Ui) -> Option<[f64; 2]>
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The dimensions for the widget.
impl<T> Content for T
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fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
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fn is_size_suitable(size: usize) -> bool
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fn indiv_size() -> usize
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impl<T> SafeBorrow<T> for T
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impl<T> Erased for T
impl<S> FromSample<S> for S
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fn from_sample_(s: S) -> S
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impl<T, U> ToSample<U> for T where
U: FromSample<T>,
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U: FromSample<T>,
fn to_sample_(self) -> U
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impl<S, T> Duplex<S> for T where
T: FromSample<S> + ToSample<S>,
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T: FromSample<S> + ToSample<S>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.