# [−][src]Module nannou::mesh

An API for composing **Mesh**s. **Mesh**s may be composed of different sets of channels
including position, color, texture-coordinate and normals. Note that this is quite a low-level
representation. For a higher-level, graphics-related mesh API, see the `draw`

module.

## Re-exports

`pub use self::channel::Channel;` |

`pub use self::channel::ChannelMut;` |

## Modules

channel | |

vertex | Vertex types yielded by the mesh adaptors and their implementations. |

## Structs

MeshPoints | The base mesh type with only a single vertex channel. |

RawVertices | An iterator yielding the raw vertices (with combined channels) of a mesh. |

Vertices | An iterator yielding vertices in the order specified via the mesh's |

WithColors | A |

WithIndices | A mesh type with an added channel containing indices describing the edges between vertices. |

WithNormals | A |

WithTexCoords | A |

## Traits

Clear | Meshes whose indices and vertices buffers may be cleared for re-use. |

ClearIndices | Meshes whose |

ClearVertices | Meshes whose vertices channels can be cleared. |

Colors | Meshes that contain a channel of colors. |

GetVertex | Mesh types that can be indexed to produce a vertex. |

Indices | Meshes that contain a channel of indices that describe the edges between points. |

Normals | Meshes that contain a channel of vertex normals. |

Points | All meshes must contain at least one vertex channel. |

PushIndex | Meshes that contain an |

PushVertex | Meshes that can push vertices of type |

TexCoords | Meshes that contain a channel of texture coordinates. |

## Functions

clear | Clear all vertices and indices from the mesh. |

clear_indices | Clear all indices from the mesh. |

clear_vertices | Clear all vertices from the mesh. |

extend_indices | Extend the given mesh with the given indices. |

extend_vertices | Extend the given |

from_points | Create a simple base mesh from the given channel of vertex points. |

push_index | Push the given index to the given |

push_vertex | Push the given vertex to the given |

raw_vertex_count | Get the number of vertices in the mesh. |

raw_vertices | An iterator yielding the raw vertices (with combined channels) of a mesh. |

triangle_count | The number of triangles that would be yielded by a |

triangles | Produce an iterator yielding triangles for every three vertices yielded in the order specified
via the mesh's |

vertex_count | The number of vertices that would be yielded by a |

vertices | Produce an iterator yielding vertices in the order specified via the mesh's |

with_colors | Combine the given mesh with the given channel of vertex colors. |

with_indices | Combine the given mesh with the given channel of vertex indices. |

with_normals | Combine the given mesh with the given |

with_tex_coords | Combine the given mesh with the given channel of vertex texture coordinates. |

## Type Definitions

TexCoordScalarDefault | The fallback scalar type used for texture coordinates if none is specified. |

Triangles | An iterator yielding triangles in the order specified via the mesh's |