Struct nannou::draw::background::Background [−][src]
A type used to update the background colour.
Methods
impl<'a, S> Background<'a, S> where
S: BaseFloat,
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impl<'a, S> Background<'a, S> where
S: BaseFloat,
pub fn color<C>(self, color: C) -> Self where
C: IntoRgba<ColorScalar>,
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pub fn color<C>(self, color: C) -> Self where
C: IntoRgba<ColorScalar>,
Clear the background with the given color.
This method supports any color type that can be converted into RGBA.
Colors that have no alpha channel will be given an opaque alpha channel value 1.0
.
pub fn rgb(self, r: ColorScalar, g: ColorScalar, b: ColorScalar) -> Self
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pub fn rgb(self, r: ColorScalar, g: ColorScalar, b: ColorScalar) -> Self
Specify the color via red, green and blue channels.
pub fn rgba(
self,
r: ColorScalar,
g: ColorScalar,
b: ColorScalar,
a: ColorScalar
) -> Self
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pub fn rgba(
self,
r: ColorScalar,
g: ColorScalar,
b: ColorScalar,
a: ColorScalar
) -> Self
Specify the color via red, green, blue and alpha channels.
pub fn hsl(self, h: ColorScalar, s: ColorScalar, l: ColorScalar) -> Self
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pub fn hsl(self, h: ColorScalar, s: ColorScalar, l: ColorScalar) -> Self
Specify the color via hue, saturation and luminance.
If you're looking for HSV or HSB, use the hsv
method instead.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
pub fn hsla(
self,
h: ColorScalar,
s: ColorScalar,
l: ColorScalar,
a: ColorScalar
) -> Self
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pub fn hsla(
self,
h: ColorScalar,
s: ColorScalar,
l: ColorScalar,
a: ColorScalar
) -> Self
Specify the color via hue, saturation, luminance and an alpha channel.
If you're looking for HSVA or HSBA, use the hsva
method instead.
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
pub fn hsv(self, h: ColorScalar, s: ColorScalar, v: ColorScalar) -> Self
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pub fn hsv(self, h: ColorScalar, s: ColorScalar, v: ColorScalar) -> Self
Specify the color via hue, saturation and value (brightness).
This is sometimes also known as "hsb".
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
pub fn hsva(
self,
h: ColorScalar,
s: ColorScalar,
v: ColorScalar,
a: ColorScalar
) -> Self where
S: Into<RgbHue<S>>,
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pub fn hsva(
self,
h: ColorScalar,
s: ColorScalar,
v: ColorScalar,
a: ColorScalar
) -> Self where
S: Into<RgbHue<S>>,
Specify the color via hue, saturation, value (brightness) and an alpha channel.
This is sometimes also known as "hsba".
The given hue expects a value between 0.0
and 1.0
where 0.0
is 0 degress and 1.0
is
360 degrees (or 2 PI radians).
See the wikipedia entry for more details on this color space.
Auto Trait Implementations
impl<'a, S = f32> !Send for Background<'a, S>
impl<'a, S = f32> !Send for Background<'a, S>
impl<'a, S = f32> !Sync for Background<'a, S>
impl<'a, S = f32> !Sync for Background<'a, S>