Module nannou::ui::backend::glium
[−]
[src]
A glium backend for rendering conrod primitives.
Modules
glium |
Easy-to-use, high-level, OpenGL3+ wrapper. |
Structs
Commands |
An iterator yielding |
GlyphCache |
A rusttype |
Renderer |
A type used for translating |
Vertex |
The |
Enums
Command |
A |
Draw |
A |
DrawError |
Possible errors that may occur during a call to |
RendererCreationError |
Possible errors that may occur during a call to |
Constants
FRAGMENT_SHADER_120 |
The fragment shader used within the |
FRAGMENT_SHADER_140 |
The fragment shader used within the |
FRAGMENT_SHADER_300_ES |
The fragment shader used within the |
MODE_GEOMETRY |
Ignore |
MODE_IMAGE |
Draw an image from the texture at |
MODE_TEXT |
Draw text from the text cache texture |
VERTEX_SHADER_120 |
The vertex shader used within the |
VERTEX_SHADER_140 |
The vertex shader used within the |
VERTEX_SHADER_300_ES |
The vertex shader used within the |
Traits
TextureDimensions |
Glium textures that have two dimensions. |
Functions
draw_parameters |
Default glium |
gamma_srgb_to_linear |
Converts gamma (brightness) from sRGB to linear color space. |
program |
Construct the glium shader program that can be used to render |
text_texture_client_format |
Return the optimal client format for the text texture given the version. |
text_texture_uncompressed_float_format |
Return the optimal uncompressed float format for the text texture given the version. |