Struct nannou::ui::backend::glium::glium::framebuffer::MultiOutputFrameBuffer [] [src]

pub struct MultiOutputFrameBuffer<'a> { /* fields omitted */ }

This struct is useless for the moment.

Methods

impl<'a> MultiOutputFrameBuffer<'a>
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Creates a new MultiOutputFrameBuffer.

Panic

Panics if all attachments don't have the same dimensions.

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Creates a MultiOutputFrameBuffer with a depth buffer.

Panic

Panics if all attachments don't have the same dimensions.

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Creates a MultiOutputFrameBuffer with a depth buffer, and a stencil buffer.

Panic

Panics if all attachments don't have the same dimensions.

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Creates a MultiOutputFrameBuffer with a stencil buffer, but no depth buffer.

Panic

Panics if all attachments don't have the same dimensions.

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Creates a MultiOutputFrameBuffer with a depth-stencil buffer.

Panic

Panics if all attachments don't have the same dimensions.

Trait Implementations

impl<'a> Surface for MultiOutputFrameBuffer<'a>
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Clears some attachments of the target.

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Returns the dimensions in pixels of the target.

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Returns the number of bits of each pixel of the depth buffer. Read more

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Returns the number of bits of each pixel of the stencil buffer. Read more

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Draws. Read more

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Copies a rectangle of pixels from this surface to another surface. Read more

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Blits from the default framebuffer.

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Blits from a simple framebuffer.

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Blits from a multi-output framebuffer.

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Clears the color attachment of the target.

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Clears the color attachment of the target. The color is in sRGB format.

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Clears the depth attachment of the target.

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Clears the stencil attachment of the target.

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Clears the color and depth attachments of the target.

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Clears the color and depth attachments of the target. The color is in sRGB format.

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Clears the color and stencil attachments of the target.

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Clears the color and stencil attachments of the target. The color is in sRGB format.

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Clears the depth and stencil attachments of the target.

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Clears the color, depth and stencil attachments of the target.

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Clears the color, depth and stencil attachments of the target. The color is in sRGB format.

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Returns true if the surface has a depth buffer available.

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Returns true if the surface has a stencil buffer available.

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Copies the entire surface to a target surface. See blit_color.

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Copies the entire surface to the entire target. See blit_color.

Auto Trait Implementations

impl<'a> !Send for MultiOutputFrameBuffer<'a>

impl<'a> !Sync for MultiOutputFrameBuffer<'a>