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pub use app::{App, LoopMode};
pub use color::{Hsl, Hsla, Hsv, Hsva, Rgb, Rgba};
pub use color::named::*;
pub use event::SimpleWindowEvent::*;
pub use event::{Event, Key};
pub use frame::Frame;
pub use geom::{self, Rect, Cuboid};
pub use math::{clamp, map_range, pt1, pt2, pt3, vec1, vec2, vec3, vec4, Point2, Point3, Vector2,
Vector3};
pub use math::prelude::*;
pub use math::num_traits::*;
pub use rand::{random, random_f32, random_f64, random_range};
pub use window::Id as WindowId;
pub use std::f32::consts::PI as PI;
pub use std::f64::consts::PI as PI_F64;
pub const TAU: f32 = PI * 2.0;
pub const TAU_F64: f64 = PI_F64 * 2.0;