Struct nannou::wgpu::TextureId [−][src]
pub struct TextureId(_);
Expand description
A unique identifier associated with a Texture.
If a texture is cloned, the result of a call to id
will return the same result for
both the original and the clone.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for TextureId
impl UnwindSafe for TextureId
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
Compare self to key
and return true
if they are equal.
pub fn vzip(self) -> V