Struct nannou::wgpu::DeviceMap[][src]

pub struct DeviceMap { /* fields omitted */ }
Expand description

A map of actively connected devices for an adapter.

This is used so that windows built to target the same physical device may also target the same logical device and share the same queue. This allows for resources like textures and buffers to be shared between windows.

The map contains only weak handles to active adapters and cleans up unused entries at the end of each application loop.

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