Struct nannou::wgpu::DeviceMap [−][src]
pub struct DeviceMap { /* fields omitted */ }
Expand description
A map of actively connected devices for an adapter.
This is used so that windows built to target the same physical device may also target the same logical device and share the same queue. This allows for resources like textures and buffers to be shared between windows.
The map contains only weak handles to active adapters and cleans up unused entries at the end of each application loop.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for DeviceMap
impl UnwindSafe for DeviceMap
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V