Enum nannou::wgpu::PrimitiveTopology [−]
#[repr(C)] pub enum PrimitiveTopology { PointList, LineList, LineStrip, TriangleList, TriangleStrip, }
Expand description
Primitive type the input mesh is composed of.
Variants
Vertex data is a list of points. Each vertex is a new point.
Vertex data is a list of lines. Each pair of vertices composes a new line.
Vertices 0 1 2 3
create two lines 0 1
and 2 3
Vertex data is a strip of lines. Each set of two adjacent vertices form a line.
Vertices 0 1 2 3
create three lines 0 1
, 1 2
, and 2 3
.
Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle.
Vertices 0 1 2 3 4 5
create two triangles 0 1 2
and 3 4 5
Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle.
Vertices 0 1 2 3 4 5
creates four triangles 0 1 2
, 2 1 3
, 3 2 4
, and 4 3 5
Trait Implementations
impl Clone for PrimitiveTopology
impl Clone for PrimitiveTopology
pub fn clone(&self) -> PrimitiveTopology
pub fn clone(&self) -> PrimitiveTopology
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for PrimitiveTopology
impl Debug for PrimitiveTopology
impl Default for PrimitiveTopology
impl Default for PrimitiveTopology
pub fn default() -> PrimitiveTopology
pub fn default() -> PrimitiveTopology
Returns the “default value” for a type. Read more
impl Hash for PrimitiveTopology
impl Hash for PrimitiveTopology
impl PartialEq<PrimitiveTopology> for PrimitiveTopology
impl PartialEq<PrimitiveTopology> for PrimitiveTopology
impl Copy for PrimitiveTopology
impl Eq for PrimitiveTopology
impl StructuralEq for PrimitiveTopology
impl StructuralPartialEq for PrimitiveTopology
Auto Trait Implementations
impl RefUnwindSafe for PrimitiveTopology
impl Send for PrimitiveTopology
impl Sync for PrimitiveTopology
impl Unpin for PrimitiveTopology
impl UnwindSafe for PrimitiveTopology
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
Compare self to key
and return true
if they are equal.
pub fn vzip(self) -> V