Enum nannou::wgpu::LoadOp [−][src]
pub enum LoadOp<V> { Clear(V), Load, }
Expand description
Operation to perform to the output attachment at the start of a renderpass.
The render target must be cleared at least once before its content is loaded.
Variants
Clear with a specified value.
Load from memory.
Trait Implementations
Auto Trait Implementations
impl<V> RefUnwindSafe for LoadOp<V> where
V: RefUnwindSafe,
impl<V> UnwindSafe for LoadOp<V> where
V: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
Compare self to key
and return true
if they are equal.
pub fn vzip(self) -> V