Struct nannou::wgpu::Surface [−][src]
pub struct Surface { /* fields omitted */ }
Expand description
Handle to a presentable surface.
A Surface
represents a platform-specific surface (e.g. a window) onto which rendered images may
be presented. A Surface
may be created with the unsafe function Instance::create_surface
.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Surface
impl !UnwindSafe for Surface
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V