Struct nannou::wgpu::RenderPassDepthStencilAttachment [−][src]
pub struct RenderPassDepthStencilAttachment<'a> { pub view: &'a TextureView, pub depth_ops: Option<Operations<f32>>, pub stencil_ops: Option<Operations<u32>>, }
Expand description
Describes a depth/stencil attachment to a RenderPass
.
Fields
view: &'a TextureView
The view to use as an attachment.
depth_ops: Option<Operations<f32>>
What operations will be performed on the depth part of the attachment.
stencil_ops: Option<Operations<u32>>
What operations will be performed on the stencil part of the attachment.
Trait Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for RenderPassDepthStencilAttachment<'a>
impl<'a> Send for RenderPassDepthStencilAttachment<'a>
impl<'a> Sync for RenderPassDepthStencilAttachment<'a>
impl<'a> Unpin for RenderPassDepthStencilAttachment<'a>
impl<'a> !UnwindSafe for RenderPassDepthStencilAttachment<'a>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V