Struct nannou::wgpu::ImageDataLayout [−]
#[repr(C)]pub struct ImageDataLayout { pub offset: u64, pub bytes_per_row: Option<NonZeroU32>, pub rows_per_image: Option<NonZeroU32>, }
Expand description
Layout of a texture in a buffer’s memory.
Fields
offset: u64
Offset into the buffer that is the start of the texture. Must be a multiple of texture block size. For non-compressed textures, this is 1.
bytes_per_row: Option<NonZeroU32>
Bytes per “row” of the image. This represents one row of pixels in the x direction. Compressed textures include multiple rows of pixels in each “row”. Required if there are multiple rows (i.e. height or depth is more than one pixel or pixel block for compressed textures)
Must be a multiple of 256 for [CommandEncoder::copy_buffer_to_texture
] and [CommandEncoder::copy_texture_to_buffer
].
[Queue::write_texture
] does not have this requirement.
Must be a multiple of the texture block size. For non-compressed textures, this is 1.
rows_per_image: Option<NonZeroU32>
Rows that make up a single “image”. Each “image” is one layer in the z direction of a 3D image. May be larger
than copy_size.y
.
Required if there are multiple images (i.e. the depth is more than one)
Trait Implementations
impl Clone for ImageDataLayout
impl Clone for ImageDataLayout
pub fn clone(&self) -> ImageDataLayout
pub fn clone(&self) -> ImageDataLayout
Returns a copy of the value. Read more
Performs copy-assignment from source
. Read more
impl Debug for ImageDataLayout
impl Debug for ImageDataLayout
impl Default for ImageDataLayout
impl Default for ImageDataLayout
pub fn default() -> ImageDataLayout
pub fn default() -> ImageDataLayout
Returns the “default value” for a type. Read more
impl Copy for ImageDataLayout
Auto Trait Implementations
impl RefUnwindSafe for ImageDataLayout
impl Send for ImageDataLayout
impl Sync for ImageDataLayout
impl Unpin for ImageDataLayout
impl UnwindSafe for ImageDataLayout
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V