Struct nannou::ui::Builder [−][src]
pub struct Builder<'a> { /* fields omitted */ }
Expand description
A type used for building a new Ui
.
Implementations
Specify the window on which the Ui will be instantiated.
By default, this is the currently focused window, aka the window returned via App::window_id.
Build the Ui
with the given dimensions.
By default, the Ui
will have the dimensions of the specified window.
Build the Ui
with the given theme.
By default, nannou uses conrod’s default theme.
Whether or not the App
should automatically submit input to the Ui
.
When enabled, events that can be interpreted as UI Input
will be passed to the Ui
via
the conrod::Ui::handle_input
method.
Note that Input
s are not immediately submitted to the Ui
when received by the App
.
Instead, they are enqueued for the Ui
to be processed next time Ui::set_widgets
is
called. The max number of pending Input
s before they become ignored can be specified via
the pending_input_limit
method.
By default this is true
. Users should set this to false
if they wish to manually filter
and submit events (e.g. if something is occluding the Ui
and the user wishes to filter
occluded input).
Specify the max number of pending Input
s that can be enqueued for processing by the Ui
before Input
s start being ignored.
By default this is Ui::DEFAULT_PENDING_INPUT_LIMIT
.
This has no affect if automatically_handle_input
is set to false
.
Specify the path to the default font.
By default this is None
and the notosans::REGULAR_TTF
font will be used. If the
notosans
feature is disabled, then the default font will be the first font detected
within the assets/fonts
directory.
Fonts can also be specified manually after Ui
creation using the fonts_mut
method.
Specify the dimensions of the texture used to cache glyphs on the GPU.
By default this is equal to the framebuffer dimensions of the associated window at the time
of building the UI
.
If you notice any glitching of UI text, this may be due to exceeding the bounds of the texture used to cache glyphs. Try using this to specify a larger glyph cache size to fix this.
Build a Ui
with the specified parameters.
Returns None
if the window at the given Id
is closed or if the inner Renderer
returns
an error upon creation.
Auto Trait Implementations
impl<'a> !RefUnwindSafe for Builder<'a>
impl<'a> !UnwindSafe for Builder<'a>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V