Struct nannou::ui::Builder[][src]

pub struct Builder<'a> { /* fields omitted */ }
Expand description

A type used for building a new Ui.

Implementations

Specify the window on which the Ui will be instantiated.

By default, this is the currently focused window, aka the window returned via App::window_id.

Build the Ui with the given dimensions.

By default, the Ui will have the dimensions of the specified window.

Build the Ui with the given theme.

By default, nannou uses conrod’s default theme.

Whether or not the App should automatically submit input to the Ui.

When enabled, events that can be interpreted as UI Input will be passed to the Ui via the conrod::Ui::handle_input method.

Note that Inputs are not immediately submitted to the Ui when received by the App. Instead, they are enqueued for the Ui to be processed next time Ui::set_widgets is called. The max number of pending Inputs before they become ignored can be specified via the pending_input_limit method.

By default this is true. Users should set this to false if they wish to manually filter and submit events (e.g. if something is occluding the Ui and the user wishes to filter occluded input).

Specify the max number of pending Inputs that can be enqueued for processing by the Ui before Inputs start being ignored.

By default this is Ui::DEFAULT_PENDING_INPUT_LIMIT.

This has no affect if automatically_handle_input is set to false.

Specify the path to the default font.

By default this is None and the notosans::REGULAR_TTF font will be used. If the notosans feature is disabled, then the default font will be the first font detected within the assets/fonts directory.

Fonts can also be specified manually after Ui creation using the fonts_mut method.

Specify the dimensions of the texture used to cache glyphs on the GPU.

By default this is equal to the framebuffer dimensions of the associated window at the time of building the UI.

If you notice any glitching of UI text, this may be due to exceeding the bounds of the texture used to cache glyphs. Try using this to specify a larger glyph cache size to fix this.

Build a Ui with the specified parameters.

Returns None if the window at the given Id is closed or if the inner Renderer returns an error upon creation.

Auto Trait Implementations

Blanket Implementations

Convert the source color to the destination color using the specified method Read more

Convert the source color to the destination color using the bradford method by default Read more

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert into T with values clamped to the color defined bounds Read more

Convert into T. The resulting color might be invalid in its color space Read more

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.