[][src]Struct nannou::wgpu::Surface

pub struct Surface { /* fields omitted */ }

A handle to a presentable surface.

A Surface represents a platform-specific surface (e.g. a window) to which rendered images may be presented. A Surface may be created with Surface::create.

Methods

impl Surface[src]

pub fn create<W>(window: &W) -> Surface where
    W: HasRawWindowHandle, 
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Creates a surface from a raw window handle.

Trait Implementations

impl Debug for Surface[src]

Auto Trait Implementations

impl RefUnwindSafe for Surface

impl Send for Surface

impl Sync for Surface

impl Unpin for Surface

impl UnwindSafe for Surface

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SetParameter for T

impl<T> SetParameter for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,