# [−][src]Struct nannou::draw::primitive::quad::Quad

Properties related to drawing a **Quad**.

## Methods

`impl<S> Quad<S>`

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`pub fn stroke<C>(self, color: C) -> Self where`

C: IntoLinSrgba<ColorScalar>,

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C: IntoLinSrgba<ColorScalar>,

Stroke the outline with the given color.

`pub fn points<P>(self, a: P, b: P, c: P, d: P) -> Self where`

P: Into<Point2<S>>,

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P: Into<Point2<S>>,

Use the given four points as the vertices (corners) of the quad.

## Trait Implementations

`impl<S: Clone> Clone for Quad<S>`

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`impl<S: Debug> Debug for Quad<S>`

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`impl<S> Default for Quad<S> where`

S: BaseFloat,

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S: BaseFloat,

`impl<S> From<Quad<S>> for Primitive<S>`

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`impl<S> From<Quad<Vector2<S>>> for Quad<S> where`

S: BaseFloat,

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S: BaseFloat,

`impl RenderPrimitive for Quad<f32>`

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`fn render_primitive(`

self,

ctxt: RenderContext,

mesh: &mut Mesh

) -> PrimitiveRender

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self,

ctxt: RenderContext,

mesh: &mut Mesh

) -> PrimitiveRender

`impl<S> SetColor<f32> for Quad<S>`

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`fn rgba_mut(&mut self) -> &mut Option<LinSrgba>`

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`fn color<C>(self, color: C) -> Self where`

C: IntoLinSrgba<S>,

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C: IntoLinSrgba<S>,

`fn rgb<T>(self, r: T, g: T, b: T) -> Self where`

T: Component,

S: Float,

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T: Component,

S: Float,

`fn rgb8(self, r: u8, g: u8, b: u8) -> Self where`

S: Float,

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S: Float,

`fn rgba<T>(self, r: T, g: T, b: T, a: T) -> Self where`

T: Component,

S: Float,

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T: Component,

S: Float,

`fn rgba8(self, r: u8, g: u8, b: u8, a: u8) -> Self where`

S: Float,

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S: Float,

`fn hsl(self, h: S, s: S, l: S) -> Self where`

S: Float + Into<RgbHue<S>>,

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S: Float + Into<RgbHue<S>>,

`fn hsla(self, h: S, s: S, l: S, a: S) -> Self where`

S: Float + Into<RgbHue<S>>,

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S: Float + Into<RgbHue<S>>,

`fn hsv(self, h: S, s: S, v: S) -> Self where`

S: Float,

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S: Float,

`fn hsva(self, h: S, s: S, v: S, a: S) -> Self where`

S: Float,

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S: Float,

`fn gray<T>(self, g: T) -> Self where`

T: Component,

S: Float,

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T: Component,

S: Float,

`impl<S> SetDimensions<S> for Quad<S>`

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`fn properties(&mut self) -> &mut Properties<S>`

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`fn width(self, w: S) -> Self`

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`fn height(self, h: S) -> Self`

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`fn depth(self, d: S) -> Self`

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`fn w(self, w: S) -> Self`

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`fn h(self, h: S) -> Self`

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`fn d(self, d: S) -> Self`

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`fn wh(self, v: Vector2<S>) -> Self`

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`fn whd(self, v: Vector3<S>) -> Self`

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`fn w_h(self, x: S, y: S) -> Self`

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`fn w_h_d(self, x: S, y: S, z: S) -> Self`

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`impl<S> SetOrientation<S> for Quad<S>`

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`fn properties(&mut self) -> &mut Properties<S>`

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`fn look_at(self, target: Point3<S>) -> Self`

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`fn x_radians(self, x: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn y_radians(self, y: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn z_radians(self, z: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn x_degrees(self, x: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn y_degrees(self, y: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn z_degrees(self, z: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn x_turns(self, x: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn y_turns(self, y: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn z_turns(self, z: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn radians(self, v: Vector3<S>) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn degrees(self, v: Vector3<S>) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn turns(self, v: Vector3<S>) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn euler<A>(self, e: Euler<A>) -> Self where`

S: BaseFloat,

A: Angle + Into<Rad<S>>,

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S: BaseFloat,

A: Angle + Into<Rad<S>>,

`fn quaternion(self, q: Quaternion<S>) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn pitch(self, pitch: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn yaw(self, yaw: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn roll(self, roll: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`fn rotate(self, radians: S) -> Self where`

S: BaseFloat,

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S: BaseFloat,

`impl<S> SetPolygon<S> for Quad<S>`

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`fn polygon_options_mut(&mut self) -> &mut PolygonOptions<S>`

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`fn no_fill(self) -> Self`

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`fn stroke_color<C>(self, color: C) -> Self where`

C: IntoLinSrgba<ColorScalar>,

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C: IntoLinSrgba<ColorScalar>,

`fn polygon_options(self, opts: PolygonOptions<S>) -> Self`

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`impl<S> SetPosition<S> for Quad<S>`

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`fn properties(&mut self) -> &mut Properties<S>`

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`fn x(self, x: S) -> Self`

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`fn y(self, y: S) -> Self`

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`fn z(self, z: S) -> Self`

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`fn xy(self, p: Point2<S>) -> Self`

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`fn xyz(self, p: Point3<S>) -> Self`

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`fn x_y(self, x: S, y: S) -> Self`

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`fn x_y_z(self, x: S, y: S, z: S) -> Self`

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`impl<S> SetStroke for Quad<S>`

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`fn stroke_options_mut(&mut self) -> &mut StrokeOptions`

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`fn stroke_opts(self, opts: StrokeOptions) -> Self`

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`fn start_cap(self, cap: LineCap) -> Self`

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`fn end_cap(self, cap: LineCap) -> Self`

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`fn caps(self, cap: LineCap) -> Self`

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`fn start_cap_butt(self) -> Self`

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`fn start_cap_square(self) -> Self`

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`fn start_cap_round(self) -> Self`

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`fn end_cap_butt(self) -> Self`

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`fn end_cap_square(self) -> Self`

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`fn end_cap_round(self) -> Self`

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`fn caps_butt(self) -> Self`

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`fn caps_square(self) -> Self`

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`fn caps_round(self) -> Self`

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`fn join(self, join: LineJoin) -> Self`

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`fn join_miter(self) -> Self`

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`fn join_miter_clip(self) -> Self`

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`fn join_round(self) -> Self`

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`fn join_bevel(self) -> Self`

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`fn stroke_weight(self, stroke_weight: f32) -> Self`

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`fn miter_limit(self, limit: f32) -> Self`

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`fn stroke_tolerance(self, tolerance: f32) -> Self`

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## Auto Trait Implementations

`impl<S> RefUnwindSafe for Quad<S> where`

S: RefUnwindSafe,

S: RefUnwindSafe,

`impl<S> Send for Quad<S> where`

S: Send,

S: Send,

`impl<S> Sync for Quad<S> where`

S: Sync,

S: Sync,

`impl<S> Unpin for Quad<S> where`

S: Unpin,

S: Unpin,

`impl<S> UnwindSafe for Quad<S> where`

S: UnwindSafe,

S: UnwindSafe,

## Blanket Implementations

`impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where`

D: AdaptFrom<S, Swp, Dwp, T>,

Dwp: WhitePoint,

Swp: WhitePoint,

T: Component + Float,

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D: AdaptFrom<S, Swp, Dwp, T>,

Dwp: WhitePoint,

Swp: WhitePoint,

T: Component + Float,

`fn adapt_into_using<M>(self, method: M) -> D where`

M: TransformMatrix<Swp, Dwp, T>,

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M: TransformMatrix<Swp, Dwp, T>,

`fn adapt_into(self) -> D`

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`impl<T> Any for T where`

T: 'static + ?Sized,

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T: 'static + ?Sized,

`impl<T> Borrow<T> for T where`

T: ?Sized,

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T: ?Sized,

`impl<T> BorrowMut<T> for T where`

T: ?Sized,

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T: ?Sized,

`fn borrow_mut(&mut self) -> &mut T`

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`impl<T, U> ConvertInto<U> for T where`

U: ConvertFrom<T>,

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U: ConvertFrom<T>,

`fn convert_into(self) -> U`

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`fn convert_unclamped_into(self) -> U`

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`fn try_convert_into(self) -> Result<U, OutOfBounds<U>>`

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`impl<T> From<T> for T`

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`impl<T, U> Into<U> for T where`

U: From<T>,

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U: From<T>,

`impl<T> SetParameter for T`

`fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where`

T: Parameter<Self>,

T: Parameter<Self>,

`impl<T> SetParameter for T`

`fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where`

T: Parameter<Self>,

T: Parameter<Self>,

`impl<S, T> SetSpatial<S> for T where`

T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,

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T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,

`impl<T> ToOwned for T where`

T: Clone,

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T: Clone,

`type Owned = T`

The resulting type after obtaining ownership.

`fn to_owned(&self) -> T`

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`fn clone_into(&self, target: &mut T)`

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`impl<T, U> TryFrom<U> for T where`

U: Into<T>,

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U: Into<T>,

`type Error = Infallible`

The type returned in the event of a conversion error.

`fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>`

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`impl<T, U> TryInto<U> for T where`

U: TryFrom<T>,

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U: TryFrom<T>,

`type Error = <U as TryFrom<T>>::Error`

The type returned in the event of a conversion error.

`fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>`

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`impl<V, T> VZip<V> for T where`

V: MultiLane<T>,

V: MultiLane<T>,