[][src]Struct nannou::draw::primitive::ellipse::Ellipse

pub struct Ellipse<S = Default> { /* fields omitted */ }

Properties related to drawing an Ellipse.


impl<S> Ellipse<S> where
    S: BaseFloat

pub fn stroke<C>(self, color: C) -> Self where
    C: IntoLinSrgba<ColorScalar>, 

Stroke the outline with the given color.

pub fn radius(self, radius: S) -> Self[src]

Specify the width and height of the Ellipse via a given radius.

pub fn resolution(self, resolution: usize) -> Self[src]

The number of sides used to draw the ellipse.

By default, ellipse does not use a resolution, but rather uses a stroke tolerance to determine how many vertices to use during tessellation.

Trait Implementations

impl<S: Clone> Clone for Ellipse<S>[src]

impl<S: Debug> Debug for Ellipse<S>[src]

impl<S> Default for Ellipse<S> where
    S: Zero

impl<S> From<Ellipse<S>> for Primitive<S>[src]

impl RenderPrimitive for Ellipse<f32>[src]

impl<S> SetColor<f32> for Ellipse<S>[src]

impl<S> SetDimensions<S> for Ellipse<S>[src]

impl<S> SetOrientation<S> for Ellipse<S>[src]

impl<S> SetPolygon<S> for Ellipse<S>[src]

impl<S> SetPosition<S> for Ellipse<S>[src]

impl<S> SetStroke for Ellipse<S>[src]

Auto Trait Implementations

impl<S> RefUnwindSafe for Ellipse<S> where
    S: RefUnwindSafe

impl<S> Send for Ellipse<S> where
    S: Send

impl<S> Sync for Ellipse<S> where
    S: Sync

impl<S> Unpin for Ellipse<S> where
    S: Unpin

impl<S> UnwindSafe for Ellipse<S> where
    S: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> SetParameter for T

impl<T> SetParameter for T

impl<S, T> SetSpatial<S> for T where
    T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,