[−][src]Struct nannou::draw::primitive::texture::Texture
Properties related to drawing a Rect.
Methods
impl<S> Texture<S>
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pub fn area(self, rect: Rect) -> Self
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Specify the area of the texture to draw.
The bounds of the rectangle should represent the desired area as texture coordinates of the underlying texture.
Texture coordinates range from (0.0, 0.0) in the bottom left of the texture, to (1.0, 1.0) in the top right of the texture.
By default, the area represents the full extent of the texture.
Trait Implementations
impl<S: Clone> Clone for Texture<S>
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impl<S: Debug> Debug for Texture<S>
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impl<S> From<Texture<S>> for Primitive<S>
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impl RenderPrimitive for Texture<f32>
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fn render_primitive(
self,
ctxt: RenderContext,
mesh: &mut Mesh
) -> PrimitiveRender
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self,
ctxt: RenderContext,
mesh: &mut Mesh
) -> PrimitiveRender
impl<S> SetDimensions<S> for Texture<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn width(self, w: S) -> Self
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fn height(self, h: S) -> Self
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fn depth(self, d: S) -> Self
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fn w(self, w: S) -> Self
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fn h(self, h: S) -> Self
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fn d(self, d: S) -> Self
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fn wh(self, v: Vector2<S>) -> Self
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fn whd(self, v: Vector3<S>) -> Self
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fn w_h(self, x: S, y: S) -> Self
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fn w_h_d(self, x: S, y: S, z: S) -> Self
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impl<S> SetOrientation<S> for Texture<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn look_at(self, target: Point3<S>) -> Self
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fn x_radians(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_radians(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_radians(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_degrees(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_degrees(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_degrees(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn x_turns(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn y_turns(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn z_turns(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn radians(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn degrees(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn turns(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn euler<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
fn quaternion(self, q: Quaternion<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn pitch(self, pitch: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn yaw(self, yaw: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn roll(self, roll: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
fn rotate(self, radians: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
impl<S> SetPosition<S> for Texture<S>
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Auto Trait Implementations
impl<S = f32> !RefUnwindSafe for Texture<S>
impl<S> Send for Texture<S> where
S: Send,
S: Send,
impl<S> Sync for Texture<S> where
S: Sync,
S: Sync,
impl<S> Unpin for Texture<S> where
S: Unpin,
S: Unpin,
impl<S = f32> !UnwindSafe for Texture<S>
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
fn convert_into(self) -> U
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fn convert_unclamped_into(self) -> U
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<S, T> SetSpatial<S> for T where
T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,
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T: SetDimensions<S> + SetPosition<S> + SetOrientation<S>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,